How can i ID if a turtle program is "insured"

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Chrissy

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Jul 29, 2019
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The guy i had make my automation turtles put a backdoor in, I want to know how to make sure it isn't wired so it can be ordered to self destruct
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Or at least, What does the self destruct sequence look like in code?
 

wakafanykai123

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Jul 29, 2019
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Personally, from those little snipets of code, I do not see any self destruct sequence or backdoor of any kind.
 

Chrissy

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Jul 29, 2019
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Personally, from those little snipets of code, I do not see any self destruct sequence or backdoor of any kind.


It's just meant to take items in and out of chests for auto-purposes, And he did it before T_T, I can't figure out how to make BC pipes do it
 

Senmori

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Jul 29, 2019
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Besides inefficient code I see no way to "self destruct" from the code you've shown.
All that code does is suck from in front of the turtle, sleeps, then drops the item into an inventory above it.

Turtle's can't kill themselves, it would break the 4th wall, so a self destruct would just be the turtle outputting a redstone signal and placing something that could destruct it.

Also, if you want, you can replace os.sleep(0.2) with just sleep(0.2). It's the same thing just a little shorter.

Also, I think gold OR gates can detect certain items in an inventory. Could be wrong though, haven't used them in quite a while.
Cheers.
 

wakafanykai123

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Jul 29, 2019
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It's just meant to take items in and out of chests for auto-purposes, And he did it before T_T, I can't figure out how to make BC pipes do it
So what are you requesting help with? As Senmori stated, turtles can't self-destruct themselves.
 

Senmori

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Jul 29, 2019
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Are you using MFFS? If so turtles are considered fake players so that's probably why they are missing.
 

Senmori

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Jul 29, 2019
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The turtles were there at the same time the MFFS is up


I did a bit of research and want to correct myself. Turtles are only considered players when attacking living entities(mobs, players, etc..). Other than that they are considered tile entities.
That means, unless you are using the MFFS turtle from Misc Peripherals, they won't be accepted by the MFFS system(unless you are abusing a bug :p).

The only time the MFFS Defence Station updates is when you restart it. It probably didn't detect your turtles until a restart(of your Defense Station) happened. If you haven't restarted it then I guess it finally detected them.

If you want to have turtles allowed then, as far as I know, the only way of doing it(legit!) is via the MFFS turtles in Misc Peripherals. Here's the link for that thread. Click here.
 

Chrissy

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Jul 29, 2019
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I did a bit of research and want to correct myself. Turtles are only considered players when attacking living entities(mobs, players, etc..). Other than that they are considered tile entities.
That means, unless you are using the MFFS turtle from Misc Peripherals, they won't be accepted by the MFFS system(unless you are abusing a bug :p).

The only time the MFFS Defence Station updates is when you restart it. It probably didn't detect your turtles until a restart(of your Defense Station) happened. If you haven't restarted it then I guess it finally detected them.

If you want to have turtles allowed then, as far as I know, the only way of doing it(legit!) is via the MFFS turtles in Misc Peripherals. Here's the link for that thread. Click here.



Nevermind, Some twatbasket got opp and used a debugger to cut my sheilds, And then his twatbasket firend snuck in afterwards and damaged my facilities .-.
 

SatanicSanta

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Jul 29, 2019
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One of those times you want to say something and you are all. Man that would be mean I don't want to hurt anyones feelings I'll just let it slide.... Then someone says the same thing your were thinking.

Well, Chrissy really pissed me off. You would think that someone on a Wiki Team would be helpful and kind.