And I'm assuming RP Core is the...most important one >.>
Oh no, what are we going to do?! If only they would just expand the block ID limit above 256...waste of IDs!
1) Disable them via NEI subsets.And adding to an already cluttered NEI. The RP2 microblocks should be like wool recipes, where it just flashes differently based on the kind of block you use. Then have 2 separate versions of each type of multiblock for the ones that use iron or diamond handsaw.
Oh no, what are we going to do?! If only they would just expand the block ID limit above 256...
Anyway, Immibis's microblocks are pretty awesome, since you can also make microblocks out of most (sadly not all... yet) mod blocks too, and they can cover almost any type of wiring/pipes (such as: IC2, BC, TE, UE)!
Oh! They can cover Pipes and UE Wiring now?
Guess how many block IDs immibis's microblocks use: 1. No matter how many microblocks you have, it's 1. Turned every block in the game into a microblock? 1.
Someone please correct me if I'm wrong, but the Redpower 2 config has three blocks under "Base" First is Appliance, Second is Microblocks, Third is Multiblocks. Now, I admit I don't know a lot about Redpower 2 and how things actually work, but I'm fairly certain that Redpower 2 adds zero multiblock items, and almost completely certain that there isn't any in the Core section. Unless she's using that like for things like the furnace in Vanilla, that is, using a second blockID for a texture change on one face and making it give off light when in use, I have no clue what that's actually for. And to be honest, that's pretty wasteful.I find interesting that you can add to the config your own blocks to be able to be cut, add cables of other mods so they are compatible, and still uses only 1 ID... and that is impressive.
and redpower ones?
I find interesting that you can add to the config your own blocks to be able to be cut, add cables of other mods so they are compatible, and still uses only 1 ID... and that is impressive.
I really need a way to disable redpower microblocks...
Remove RedPower2 will disable RedPower2 Microblocks.
That aside, because of your claims that people believe she is the "MineCraft Mod God" and "can code everything", why hasn't she coded a majority of the things that people want coded? Because, obviously, your dramatic accusations (which you surely cannot substantiate) are nothing more than noise.
Simple! Remove Redpower 2 from your setup, and they are disabled. Other then that, you pretty much are SOL.Immibis microblocks work with whatever pipe/tube/cable in existence, and you can add your own blocks to the config, why doesn't eloraam do the same, if she is ''minecraft mod god'' and can code everything?
I really need a way to disable redpower microblocks...
redpower has cool stuff, like frames and... tube frames and... frame motors and... a cool looking useless engine! why should I disable it?
I really need a way to disable redpower microblocks...
she hasn't coded the things that people want because she has a life and stuff... And I'm not the one here inventing that she is a god, just search a bit on the forums and you will see all her blind folowers. Just like me, I like mojang, and unless my pc doesn't ''blow up'' I won't hate them, unless their pc blows up when using redpower, they will still use it till the end of the universe
I said I wan't to disable the old microblocks, not the whole mod.
I really need a way to disable redpower microblocks...
I really need a way to disable redpower microblocks without disabling the entire RedPower2 mod...
I will just change their id to like 4096 and disable it in NEI so they don't show up.