So - I'm trying to make a long-distance item charger. Idea is I can drop a partially discharged batpack (I'm playing direwolf20) into my ender bag, and back at base it's sucked up and dropped in a charger, then put back when it's full. (I already do similar with stuff from my quarry - everything goes into an ender chest, and at base it's sucked out, sorted, then dealt with appropriately - I'm just trying to extend this to deal with what happens if I throw uncharged items in to get recharged)
What I can't figure out is any way to automatically look at an item with charge (a drill, chainsaw, or such) and tell if it's full, or needs to go in the charger. I made a CC interactive sorter, but apparently the charge level isn't part of the metadata it gets.
FTB has everything under the sun - can anyone think of a way to detect if an item is charged, and send it a different way if not? Otherwise, I'm going to have to default to just throwing everything into a charger over and over, and it's just not elegant.
What I can't figure out is any way to automatically look at an item with charge (a drill, chainsaw, or such) and tell if it's full, or needs to go in the charger. I made a CC interactive sorter, but apparently the charge level isn't part of the metadata it gets.
FTB has everything under the sun - can anyone think of a way to detect if an item is charged, and send it a different way if not? Otherwise, I'm going to have to default to just throwing everything into a charger over and over, and it's just not elegant.