I was asked to make the GT very difficult. Can someone inform me how? I've looked at the config files, but Im not sure what I should change to make things very difficult.
Im not sure what I should change to make things very difficult.
From config/GregTech/GregTech.cfg
I:MaxLogStackSize=4
I:MaxOreStackSize=4
I:MaxOtherBlockStackSize=8
I:MaxPlankStackSize=8
Now I see why people hate Gregtech lol. Or are you trolling?I'd say those four changes would be enough to make it "very difficult".
Now I see why people hate Gregtech lol. Or are you trolling?
Funny how people think this is 'hard'. What is 'hard' about a stacksize of 4? Is walking to and from chests more often 'hard'? I don't know your baselayout but mine sure doesn't have walkways above lava with skeletons trying to shoot me off of it between my crafting table and my storage
To be honest, just leave the configs as they are. As Hydra (implicitly) said, anything else will add tedium, not difficulty. The only other thing I could suggest would be lowering the spawn rates for ores, but I don't know how to do that.
Funny how people think this is 'hard'. What is 'hard' about a stacksize of 4? Is walking to and from chests more often 'hard'? I don't know your baselayout but mine sure doesn't have walkways above lava with skeletons trying to shoot me off of it between my crafting table and my storage
To be honest, just leave the configs as they are. As Hydra (implicitly) said, anything else will add tedium, not difficulty. The only other thing I could suggest would be lowering the spawn rates for ores, but I don't know how to do that.
I am not sure why you appear to find humor in such things. You have only looked into the most obvious way that the game is not changed, which is when you are in your base. As such, you have skipped over the entirety of play that revolves around the concept of stack size making things easier (mining, logging, combat, pretty much everything else besides standing around your base moving stuff around).
You mean in those occasions you go out into the world and gather stuff? Like ores? And wood? Which you drop into your ender-pouch?
Again, you are entirely missing the point
Inflating the time people spend in the game by adding a grind is simply bad game design.
No, you are. The point is that lowering the stacksize doesn't make the game harder and neither does requiring more base materials or longer crafting chains. It just makes the game more tedious because you're just spending the same amount of time doing exactly the same stuff. Or do you really want to claim that going down into your mine 8 times to get the materials instead of 1 is somehow 'harder'?
The only 'hard' part about the game is not yet knowing how to do stuff. That's why adding new content (for example Thaumcraft or AE) is fun because you have new stuff to do and build.
Inflating the time people spend in the game by adding a grind is simply bad game design.
AMEN. Time =/= Difficulty