i am looking for a mod pack that has very few mods but the mods they need to have are build craft ic2 thermal exp logic pipes and at lest ender chest the can have more but hoping for less then 50 mods all together
you have a point but couldn't that make for an error ?Just add those to FTBLite2. It is as simple as dragging and dropping files.
No because of something called the universal configs.you have a point but couldn't that make for an error ?
just asking
oh ok thanksNo because of something called the universal configs.
I don't know about anyone else, but it takes me a lot longer than 30 minutes to make even a small modpack. Sure we have Universal Configs, but you are gonna spend a long time downloading (and for those with slow internet like me in Australia, the downloading and navigating between sites takes around 40 minutes). Plus, why spend time making one of your own without any testing instead of playing an existing one with lots of testing?(Not getting why people suggest tiny modpacks where you can make them yourself in less than 30 minutes)
((expept if your new to it. Then just google up standart stuff and learn how to read error logs.))
You don't need to download most mods because you probably have them in a folder somewhere from another pack.I don't know about anyone else, but it takes me a lot longer than 30 minutes to make even a small modpack. Sure we have Universal Configs, but you are gonna spend a long time downloading (and for those with slow internet like me in Australia, the downloading and navigating between sites takes around 40 minutes). Plus, why spend time making one of your own without any testing instead of playing an existing one with lots of testing?
Hmm, I guess so. I was going from my experience when I was trying to make a 1.7 pack, didn't really think about already having the modsYou don't need to download most mods because you probably have them in a folder somewhere from another pack.
Packs with 140+ mods can be useful sometimes...
Or just pick the pack that contains the highest amounth of mods( Monster) and remove all the stuff you dont want.
You can modify that in the configs.With the notable exception of TE, yeah, that works. (I understand that the OP wants TE, but just mentioning for other people) The mods in Monster aren't super integrated with each other from what I can tell (as opposed to BnB, where removing a mod breaks all kinds of other things) except for TE, which handles pretty much all of the ore generation. Removal of TE means that no copper, silver, tin, lead, apatite, etc, etc would spawn.
Obviously. But it isn't just as easy as removing what you don't want.You can modify that in the configs.
what is the ATLauncherTry the soliatarycraft pack on the ATLauncher. You can strip down and rebuild this pack very easily.
ATLauncher automatically adds/removes prerequisite mods, so if you want an IC2 addon it'll automatically add IC2. If you disable IC2 it'll auto disable the add ons. It also tells you what all the different mods/core files do.