Help Please: Millenaire in FTB Unleashed

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xbachix

New Member
Jul 29, 2019
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I have a server that's up and running with FTB Ultimate. I don't have a lot of experience with servers, but I saw that Millenaire was able to be added to servers and was insanely excited (I stopped following it back when the creator said he had no intentions of making a server version). So, now the trick is, how do I add millenaire to the modpack for both my players clients as well as the server? I know there were conflicting item ID's with Ultimate and I'm guessing that there will be with Unleashed as well. Is there an easy way to find these item ID's. Also, what do I have to add to FTB unleashed in order to make sure I have every part of millenaire?

So far I added the two millenaire folders and the millenaire zip file to the mods file of my unleashed server.

Running a windows server btw.

Any help would be greatly appreciated.
 

xbachix

New Member
Jul 29, 2019
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I did so and got this for a response as the error.

  1. 2013-08-03 03:09:37 [INFO] [STDERR] java.lang.IllegalArgumentException: Slot 1150 is already occupied by org.millenaire.common.block.BlockDecorative@3a2471 when adding logisticspipes.blocks.LogisticsSignBlock@eae7e7
  2. 2013-08-03 03:09:37 [INFO] [STDERR] at net.minecraft.block.Block.<init>(Block.java:340)
  3. 2013-08-03 03:09:37 [INFO] [STDERR] at net.minecraft.block.BlockContainer.<init>(SourceFile:9)
  4. 2013-08-03 03:09:37 [INFO] [STDERR] at logisticspipes.blocks.LogisticsSignBlock.<init>(LogisticsSignBlock.java:16)
  5. 2013-08-03 03:09:37 [INFO] [STDERR] at logisticspipes.LogisticsPipes.postInit(LogisticsPipes.java:405)
  6. 2013-08-03 03:09:37 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
  7. 2013-08-03 03:09:37 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
  8. 2013-08-03 03:09:37 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
  9. 2013-08-03 03:09:37 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
  10. 2013-08-03 03:09:37 [INFO] [STDERR] at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
  11. 2013-08-03 03:09:37 [INFO] [STDERR] at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
  12. 2013-08-03 03:09:37 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
  13. 2013-08-03 03:09:37 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
  14. 2013-08-03 03:09:37 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
  15. 2013-08-03 03:09:37 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
  16. 2013-08-03 03:09:37 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
  17. 2013-08-03 03:09:37 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
  18. 2013-08-03 03:09:37 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
  19. 2013-08-03 03:09:37 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
  20. 2013-08-03 03:09:37 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
  21. 2013-08-03 03:09:37 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
  22. 2013-08-03 03:09:37 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
  23. 2013-08-03 03:09:37 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
  24. 2013-08-03 03:09:37 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
  25. 2013-08-03 03:09:37 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
  26. 2013-08-03 03:09:37 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
  27. 2013-08-03 03:09:37 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
  28. 2013-08-03 03:09:37 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
  29. 2013-08-03 03:09:37 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
  30. 2013-08-03 03:09:37 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
  31. 2013-08-03 03:09:37 [INFO] [STDERR] at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
  32. 2013-08-03 03:09:37 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213)
  33. 2013-08-03 03:09:37 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448)
  34. 2013-08-03 03:09:37 [INFO] [STDERR] at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
  35. 2013-08-03 03:09:37 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:733)
  36. 2013-08-03 03:09:37 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
 

iarspider

New Member
Jul 29, 2019
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You've got ID conflict (ID 1150) between LogisticPipes (Logistics Sign block - whatever it is) and Millenaire (decorative block of some kind).
 
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xbachix

New Member
Jul 29, 2019
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I'm sure I can find a tutorial on how to change a block ID, but is there a way to know what ID's aren't taken yet?
 

PeggleFrank

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Jul 29, 2019
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Uninstall millenaire.

Go in game, go to the bottom left for options, do an ID dump.


It'll generate a text file in your Unleashed folder full of used IDs. Reinstall millenaire, and change the IDs to IDs that aren't being used.
 
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BanzaiBlitz

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Jul 29, 2019
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Also note that the game only crashes due to BLOCK ID conflicts, but not item ID conflicts. They are often more numerous, but for a proper experience that doesn't make you question your sanity you MUST ensure they are all fixed.

As you are layering Millenaire on top of Unleashed, it will be best to only change Millenaire configs for compatability. You should have a far easier time updating to newer releases of Unleased that way.
 

xbachix

New Member
Jul 29, 2019
8
0
0
Uninstall millenaire.

Go in game, go to the bottom left for options, do an ID dump.


It'll generate a text file in your Unleashed folder full of used IDs. Reinstall millenaire, and change the IDs to IDs that aren't being used.

that's it? wow... thank you. That's very helpful! took me a bit to figure out that you meant of NEI not the regular options but now that I have that list, I can start changing the block ID's of Millenaire.

Also note that the game only crashes due to BLOCK ID conflicts, but not item ID conflicts. They are often more numerous, but for a proper experience that doesn't make you question your sanity you MUST ensure they are all fixed.

As you are layering Millenaire on top of Unleashed, it will be best to only change Millenaire configs for compatability. You should have a far easier time updating to newer releases of Unleased that way.

Fantastic advise, thank you very much.


Everyone has been very helpful with this, I appreciate it
 
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