Help needed with lubricant production.

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Shevron

Well-Known Member
Aug 12, 2013
838
302
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Recently I updated RoC from 25d to 25z, and to my horror I found that magnetostatic engines now require lubricant.

I had a whole setup based on those engines, so I am now redesigning things with automated lubricant production in mind.

However, those engines drink an insane amount of lube, and one grinder hooked to 2 performance engines is simply not producing enough. Demand is greater than the supply. So, a few questions regarding my current attempt at automation:

1) What would an ideal engine setup (short of a microturbine) be to get a grinder that chops canola seeds in a couple of seconds instead of my standard 10 seconds?

2) Does AE have any things that autorequest stuff? I'm using export buses, but they of course pull from storage. If the thing they're supplying runs out, they don't ask for more to be produced.

3) Can I tinker around with fermenter temperatures? They run fine on a DC engine if in the desert, but abysmally slow if in a forest biome (too cold).

Thanks for your help guys :)
 

malicious_bloke

Over-Achiever
Jul 28, 2013
2,961
2,705
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1) Almost any sort of engine with the right gearing ratio. You need 128Nm at around 32000ish rad/s to get the one tick per operation.

2) Export buses can do it, precision or fuzzy ones at least. They have a couple of different "craft" settings so you can either export out what you have stored then craft more, or just ignore the stored versions and craft on demand.

3) Maybe but I don't know how. Flaming netherrack underneath them would be too far the other way and (if realism serves) basically kill your yeast :)
 

Shevron

Well-Known Member
Aug 12, 2013
838
302
78
1) Almost any sort of engine with the right gearing ratio. You need 128Nm at around 32000ish rad/s to get the one tick per operation.

2) Export buses can do it, precision or fuzzy ones at least. They have a couple of different "craft" settings so you can either export out what you have stored then craft more, or just ignore the stored versions and craft on demand.

3) Maybe but I don't know how. Flaming netherrack underneath them would be too far the other way and (if realism serves) basically kill your yeast :)

1) you still need a pretty powerful engine to begin with!

2) I never noticed the craft settings. I'll have a try :D

3) I just decided to move the whole thing to a desert section. Works fine now.
 

ljfa

New Member
Jul 29, 2019
2,761
-46
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35°C is optimal for a fermenter...you don't need to move it to the desert, putting it underground at around level 38 will reach this temperature as well
And it's better to use multiple grinders in parallel, e.g. four grinders on a performance engine.
 

Shevron

Well-Known Member
Aug 12, 2013
838
302
78
1 and 3 and dealt with and working very nicely :)

I'm struggling with 2 though.

Export buses don't have an autocraft function - interfaces do. But interfaces won't allow me to supply things.

My issue is, I want to autosupply the fractational unit for jet fuel with the needed ingredients. Export bus supplies it with the stuff fine, but while I have a blaze farm going supplying an infinite supply of blaze rods, I cannot make the system autocraft blaze powder or magma cream when the fractational unit needs it by macerating the rods.
 

Shevron

Well-Known Member
Aug 12, 2013
838
302
78
Uhhhh ......

ePCn0Gk.png
 

ScottulusMaximus

New Member
Jul 29, 2019
1,533
-1
1
Click that button that looks like a stack of cardboard till it changes to a hammer, add a blaze powder crafting recipe to a macerator/pulveriser or in your MAC and you're good to go
 

Shevron

Well-Known Member
Aug 12, 2013
838
302
78
Oh dammit I feel like a moron now.

Can you believe that I clicked that thing 239847923 times and always missed the hammer? I've only been using AE for two years!

(╯°□°)╯︵ ┻━┻
 

ScottulusMaximus

New Member
Jul 29, 2019
1,533
-1
1
Hahaha, derps are funny;) no idea what that second thing is, if it needs to be crafted as well the hammer would be fine, if it's a stored resource use the hammer AND cardboard on button to craft and pull from storage
 

dothrom

New Member
Jul 29, 2019
501
0
0
Honestly, I think Reika's gone overboard with lubricant usage rates. While it does make sense that most if not all the machines would need to be lubricated, most of those would only need it once, or infrequently. It's not terribly realistic (and sounds like it's getting unbalanced, but w/e) to have machines consume lubricant anywhere close to the speed of an engine consuming fuel. My two cents.
On another note I just finished my lubricant factory last night. :) And... I'm going to tear it's power system apart and upgrade it tonight.
 

pizzawolf14

New Member
Jul 29, 2019
566
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Personally, I am so loving the lube requirements. It inspires one to build a canola farm of buildcraft-style cactus farm proportions. I know people are disliking it because they love compact, easy, basement-full-of-tech bases, bit those are (for the most part) the same people who complain about having nothing to do late-game. My lube factory (immature giggle) is 6 stories tall, with 4 over clocked canola farms and 2 for power and processing. Is out loud? Yes. Is it overkill? Probably. But it's hella fun to build and just generally afk in.

Just my opinion on this lube fight. (more immature giggles)
 

DriftinFool

New Member
Jul 29, 2019
642
0
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Personally, I am so loving the lube requirements. It inspires one to build a canola farm of buildcraft-style cactus farm proportions. I know people are disliking it because they love compact, easy, basement-full-of-tech bases, bit those are (for the most part) the same people who complain about having nothing to do late-game. My lube factory (immature giggle) is 6 stories tall, with 4 over clocked canola farms and 2 for power and processing. Is out loud? Yes. Is it overkill? Probably. But it's hella fun to build and just generally afk in.

Just my opinion on this lube fight. (more immature giggles)
I have no issue with needing lube, but the amount things take is pretty absurd. I also have no issue keeping a magneostatic engine fed that runs my canola grinder and still gaining lube. I haven't gotten that far yet, but the RF generators for reactors are consuming like 4 buckets a second. It seems almost impossible to produce it that fast for an always on machine without using other mods. I just think a mod should be able to meet it's own demand. As of yet, I can't figure out how to sustain that much with just RoC. RoC doesn't seem to give a way to move that much fluid, that fast.
 

Iluvalar

New Member
Jul 29, 2019
223
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3) Can I tinker around with fermenter temperatures? They run fine on a DC engine if in the desert, but abysmally slow if in a forest biome (too cold).

Thanks for your help guys :)
Autonomous activator, lava bucket and empty buckets. Made my day last time I tried...
 

dothrom

New Member
Jul 29, 2019
501
0
0
Personally, I am so loving the lube requirements. It inspires one to build a canola farm of buildcraft-style cactus farm proportions. I know people are disliking it because they love compact, easy, basement-full-of-tech bases, bit those are (for the most part) the same people who complain about having nothing to do late-game. My lube factory (immature giggle) is 6 stories tall, with 4 over clocked canola farms and 2 for power and processing. Is out loud? Yes. Is it overkill? Probably. But it's hella fun to build and just generally afk in.

Just my opinion on this lube fight. (more immature giggles)
Might I ask how big (footprint) this building? I'm preparing to scale up to this, and trying to gauge how big it should go.
 

pizzawolf14

New Member
Jul 29, 2019
566
0
0
Might I ask how big (footprint) this building? I'm preparing to scale up to this, and trying to gauge how big it should go.
9x9 square interior, but I have touched up the outside to look like one of the many skyscrapers here in Atlanta. If I remember currently, each floor is 8 blocks tall. Not really able to play to post screenies, but if requested, I could post some tomorrow or Saturday.

Edit: I've got about 3-4 blocks of leeway between floors for growth accelerators and other infrastructure for a total of about 60 blocks.
 

Bigpak

New Member
Jul 29, 2019
539
3
1
I really really really want to post that image of the "Some people wait a lifetime for this moment" gif.

Either way I really love the lubricant requirements for the most part, I like building complex setups with farms :)
 
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Shevron

Well-Known Member
Aug 12, 2013
838
302
78
Yeah I'm over it, despite my initial rantings.

I now have proper automated lube production, and it's keeping up nicely with the magnetostatic engine.