[Help needed] Item ID Conflict.[Resolved]

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PierceSG

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Jul 29, 2019
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I'm trying to make the mods play nice with each other and is mostly done.

Now MC can launch without crashing but I have some issues with item IDs.

Specifically Basic Components (Part of Universal Electricity, required for Atomic Science) and Tinkers' Construct.

The bronze/steel plates required to craft items needed by Atomic Science have their recipe replaced by Tinkers' Construct paper stacks. And I can't find the config files, either for TiCo or Basic Components, to change the item IDs.

Anyone can give me some advice or they are hardcoded and I'm SOL. :(
 

lavarthan

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Jul 29, 2019
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This guide will help with finding open IDs. The IDs are not hard coded there should be a list of them in the mods config file in the config folder.
 

PierceSG

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Jul 29, 2019
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Oh, I have been following that guide you have linked me to solve my Block ID conflict issues with regards to RotaryCraft.

But the item ID issue I am having now is TiCo's paper stacks seems to have the same item ID as the Basic Components recipe for Bronze/Steel Plate.
After scouring the config folder, I still can't find where I could change the item ID for TiCo's paper stack. Nor can I find the same item ID that was used by TiCo's paper stack inside Basic Components' config file. :(
 

FyberOptic

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Jul 29, 2019
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First tip when dealing with item ID conflicts: the item ID in the game is 256 higher than what will be in the config file.

I loaded up my game, and found that paper stacks is 14276. I subtracted 256, then looked in the config file for anything that matched.

I:Materials=14020

That's gotta be your culprit.
 

PierceSG

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Jul 29, 2019
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Okay, apparently it isn't an item ID conflict issue.

When I try to craft Bronze Plates (Basic Components) that is required by Atomic Science's Basic Circuits, it wants 4 Paper Stacks (Tinker's Construct). That is even after I've changed the TiCo's item ID for paper stacks (materials to be exact as found in the config file).

If I remove TiCo from the folder, this time it wants Aluminium ingots instead. :/

Now I have no idea what to change at all.
 

Grydian2

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What launcher are you using? These issues can be resolved by looking at the console and copy the text into notepad. Then search for @conflict You will see all the id conflicts listed in the loading of minecraft. helps clear up most stuff.
 

PierceSG

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Jul 29, 2019
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First thing first, sorry for posting this on different posts.

Now to the main issue, I've tried changing the item id for TiCo's paper stacks but the recipe will still call for paper stacks till I remove the mod (TiCo).
After that, it starts calling for other materials which is still wrong.

Anyway, posting affected mods here.

Tinkers' Construct
Emasher's mods. (Engineer's Toolbox and EmasherResource)
RotaryCraft.

Basically, only until I have removed all the mods mentioned above does the recipe start calling for the correct items.
Because if changing the item ID would work, wouldn't the paper stack issue be gone after I've changed it?

P.S. Vanilla Launcher.
 

PierceSG

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Jul 29, 2019
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Thanks for all the tips and advices given. Apparently the version I DLed was bugged and DLing the newer version helped.