Logistics pipes is awesomely powerful. I am not disputing that.
That's good, because if you disagree with me, then the world will end. Heh, nah, I am kidding. The world is going to end, anyways, someday, so no worries here!
AE's wireless order thingie has upgradability that is pretty impressive. I haven't figured out if it can cross dimensions yet. But part of me doesn't want that.
The limit appears to be sixteen blocks, and each upgrade gives you an additional block of distance (up to 32 blocks of distance). [Source:
http://ae-mod.info/ME-Wireless-Access-Point/]
This is an EXTREMELY bothersome limit that means spamming ME Wireless Access Points (not too much of a problem, but a bit of an oversight I'd say), and does not work cross dimensionally from what I've seen (can you even bridge AE networks over dimensions? If not, this is another massive limitations).
One of the things I miss about IC2-style gameplay is lugging batteries around. As crazy as it sounds, I sort of liked that. In my first round of IC2 I had a Y:10 workshop that had no real way to generate power; I ended up giving it an MFE and keeping energy crystals on my person, and I really enjoyed that dynamic. The idea of loading up a disk with epic inventory and then carting that around (and using something like a chest cart and some secondary system to shuffle these supercubes between venues automatically) has a lot of appeal to me.
Something I don't see people build, which confuses me GREATLY, is a remote charging system. Specifically, you have two ender pouches. One is dedicated to pulling items to be charged (in my case, purple yellow yellow), and another that does not need to be dedicated to obtain the items after being charged (purple purple purple). Items are pulled from the first chest into a charging system (I've actually installed a mod that adds more balanced charging benches for this reason), and then pulled out of the charging system into the second ender chest.
I OFTEN see people run low on energy in a Let's Play, and end up in trouble. With remote charging, this is never an issue. I'd suggest carrying around an extra set of tools so you can swap into a charged set and let the second set charge, otherwise you will have some downtime.
Yeah... yeah... that could work. Use the level emitter and a series of disks to signal wirelessly that you need more resources of a certain type. That signal could trigger remote extraction and send a minecart hurtling across time and space. Even an item tesseract would be sufficiently entertaining, although I suspect that it'd be multiple orders of magnitude cheaper to use carts given the new railcraft recipes. Man, you could even envision a sufficiently complex system that can monitor levels and order custom deliveries of new disks with specific resources gathered from automated, chunkloaded farms in other dimensions. They themselves might use their own independent AE networks.
Man, I want that in my existing world... I got lucky and have a "tin world" that is stable and just has a ton of tin in it. I'm quarrying that and just making an epic sum of tin (a diamond chest full) and I cut the quarry power when the chest is nearly full with gates. Mutter mutter mutter but we're just getting going with bees finally how could I sell a server reset to my userbase?
Sell it like this: "Oh man, I don't know what happened, but the world got corrupted, and then the backups (all one hundred copies of them!) were corrupted, too! I spent four hours fixing it, but we're going to have to start over."
Actually, don't do that. It's rude, cruel, and crude. But it would work. After most people on my server get GregTech godmode, I'll have to start getting them ready for a world reset.
Fun times!