Hardcore Mod

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

GreatOrator

New Member
Jul 29, 2019
2,613
0
0
Well, that part is a no, it is more for pre-gen maps. You could just generate a basic map with whatever terrain mods you have and use that as a template. Even with the same seed they tend to be different overall.
 

GreatOrator

New Member
Jul 29, 2019
2,613
0
0
Hmmm I can't find a way to change the game rules
/me thinks
Ok, so take the fact that I am not a coder into consideration, but is there some event once the world is loaded that can either be checked or done that can change the game mode after first map load?
 

Strikingwolf

New Member
Jul 29, 2019
3,709
-26
1
Ok, so take the fact that I am not a coder into consideration, but is there some event once the world is loaded that can either be checked or done that can change the game mode after first map load?
I got that now. I am now trying to get the world nbt data so I can edit hardcore. Otherwise the mod is done. Game difficulties and modes are all done. Just hardcore left
 

Strikingwolf

New Member
Jul 29, 2019
3,709
-26
1
nice! do you plan on making it possible to lock any gamemode or simply hardcore?
Any gamemode. Even though Hardcore isn't technically a gamemode. Also, difficulty (Peaceful, Easy, Normal, and Hard)[DOUBLEPOST=1411778146][/DOUBLEPOST]Also, it won't lock. Just set it because I don't want to deal with locking it and a map maker can turn cheats off :p
 

Strikingwolf

New Member
Jul 29, 2019
3,709
-26
1
that's cool, just know I am there if you want/need help.
Seems that I can't figure out how to turn the list world.playerEntities into an Array of players. Even with toArray and checking the instanceof...weird. Also, hardcore is a PITA :p why you have to be stored in level.dat...WHY!
 
  • Like
Reactions: GreatOrator

GreatOrator

New Member
Jul 29, 2019
2,613
0
0
Seems that I can't figure out how to turn the list world.playerEntities into an Array of players. Even with toArray and checking the instanceof...weird. Also, hardcore is a PITA :p why you have to be stored in level.dat...WHY!
No kidding, one of the issues I have with level.dat is in SSP MC stores player data there. But SMP in a separate file, why couldn't they just have standardized everything and had it separate even in SSP? dinnerbone fix yer game!
 

Strikingwolf

New Member
Jul 29, 2019
3,709
-26
1
No kidding, one of the issues I have with level.dat is in SSP MC stores player data there. But SMP in a separate file, why couldn't they just have standardized everything and had it separate even in SSP? dinnerbone fix yer game!
If forge dev had IDEA support I might just add a method to get the level.dat in a format similar to NBT. Because right now it is terrible
 
  • Like
Reactions: GreatOrator