Is there a mod, aside from HQM, that forces each world to generate as Hardcore mode?
<3Meh I should be able to make it quickly. Just look at the world event then go
Hmmm I can't find a way to change the game rulesMeh I should be able to make it quickly. Just look at the world event then go
Ok, so take the fact that I am not a coder into consideration, but is there some event once the world is loaded that can either be checked or done that can change the game mode after first map load?Hmmm I can't find a way to change the game rules
/me thinks
I got that now. I am now trying to get the world nbt data so I can edit hardcore. Otherwise the mod is done. Game difficulties and modes are all done. Just hardcore leftOk, so take the fact that I am not a coder into consideration, but is there some event once the world is loaded that can either be checked or done that can change the game mode after first map load?
Any gamemode. Even though Hardcore isn't technically a gamemode. Also, difficulty (Peaceful, Easy, Normal, and Hard)[DOUBLEPOST=1411778146][/DOUBLEPOST]Also, it won't lock. Just set it because I don't want to deal with locking it and a map maker can turn cheats offnice! do you plan on making it possible to lock any gamemode or simply hardcore?
BTW my code is being extremely...weird to say the least. So don't expect this as soon as I though initially. Here is a link if you want to check it out https://github.com/Strikingwolf/WorldModenice! do you plan on making it possible to lock any gamemode or simply hardcore?
looks awesome so far, I have no doubt you will figure it out.BTW my code is being extremely...weird to say the least. So don't expect this as soon as I though initially. Here is a link if you want to check it out https://github.com/Strikingwolf/WorldMode
Hopefullylooks awesome so far, I have no doubt you will figure it out.
If you need testers, I have an instance set up for testing new mods and would be more than happy to help!Hopefully. I am going to take a closer look at the logs today
I think I can figure it out myself as the mod is fairly simple; however, if you still want the download I will get one up for youIf you need testers, I have an instance set up for testing new mods and would be more than happy to help!
that's cool, just know I am there if you want/need help.I think I can figure it out myself as the mod is fairly simple; however, if you still want the download I will get one up for you
Seems that I can't figure out how to turn the list world.playerEntities into an Array of players. Even with toArray and checking the instanceof...weird. Also, hardcore is a PITAthat's cool, just know I am there if you want/need help.
No kidding, one of the issues I have with level.dat is in SSP MC stores player data there. But SMP in a separate file, why couldn't they just have standardized everything and had it separate even in SSP? dinnerbone fix yer game!Seems that I can't figure out how to turn the list world.playerEntities into an Array of players. Even with toArray and checking the instanceof...weird. Also, hardcore is a PITAwhy you have to be stored in level.dat...WHY!
If forge dev had IDEA support I might just add a method to get the level.dat in a format similar to NBT. Because right now it is terribleNo kidding, one of the issues I have with level.dat is in SSP MC stores player data there. But SMP in a separate file, why couldn't they just have standardized everything and had it separate even in SSP? dinnerbone fix yer game!