Handling chunkloading and limiting?

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GBattaglia

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Jul 29, 2019
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So I'm working on resetting a server, and we've decided we need to rework how we have chunkloaders setup.
We want to get rid of having chunkloaders running 24/7 even long after a player has left the server. So we opted for the idea
that having World Anchors + Fuel would be the best setup.

How would we go about limiting the amount of chunks each player can load, as well as disabling traditional chickenchunk loaders in favor of World Anchors that require fuel to run? Any help is greatly appreciated.
 

MigukNamja

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Jul 29, 2019
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config/ChickenChunks.cfg is your friend. Here are the Unleashed defaults:

#Per player chunk limiting. Values ignored if 0.:Simply add <username>=<value>
players
{
#Forge gives everyone 12500 by default
DEFAULT=5000
#For server op's only.
OP=5000
}

#If set to false, players will have to be logged in for their chunkloaders to work.:Simply add <username>=<true|false>
allowoffline
{
DEFAULT=true
OP=true
}

#The number of minutes since last login within which chunks from a player will remain active, 0 for infinite.
awayTimeout=0
 
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MigukNamja

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I nearly forgot to mention : BC Quarries can be used (abused) as chunk loaders as well. I believe they can do up to 25 chunks with landmark, even unpowered. Indeed, they are the chunkloader of choice if Ender Pearls are *really* hard to come by.

They keep chunks loaded, even when players are logged off.
 
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GBattaglia

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Jul 29, 2019
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#The number of minutes since last login within which chunks from a player will remain active, 0 for infinite.
awayTimeout=0


Hmmm. Does that setting entail when a loaded chunk will unload even if it has a chunkloader? Any experience with it?
 

KnightOwl

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Jul 29, 2019
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I nearly forgot to mention : BC Quarries can be used (abused) as chunk loaders as well. I believe they can do up to 25 chunks with landmark, even unpowered. Indeed, they are the chunkloader of choice if Ender Pearls are *really* hard to come by.

They keep chunks loaded, even when players are logged off.


Mining World + Ban Quarries everywhere else :D
 

Harvest88

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Jul 29, 2019
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What's the secret to forget about loading limits? Like anything else a playerbase that you can trust and Will respect each other is the way to do it. Just weeds out the ones that obviously don't care about the server preformace. Also you should look at your end at the same time. If your going to host a lot of 20 people on anything less than a 8GB dedicated box then forget about it. General rule of thumb for a heavy modded server to "endgame" needs good CPU, about 1mb/s bandwith per player, and 512mb of RAM per player that will be active on server. Following these you should not have to bog your players down just because they are using "too many loaders" especially if your cutting them short. I'm seen too many servers do this just for the sake to "save money" or to "rack in more donations" schemes. If you want either one of these then a good community will goes a long way, but if your trying to shove 20 players on a shared server then they will get upset of limitations and restriction of what they wanna do (building automation at large!). So in short quality>quantity is everything.