Growth buffs for magical crops, 1.7.10 edition

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malicious_bloke

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Jul 28, 2013
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So, in Monster Magical crops was my goto mod for absurdly high yield renewables production.

I particularly used it for ender pearls, but also for other high value produce (mainly ingredients for jet fuel to run my reactorcraft machinery, in fairness).

The problem is that in 1.7.10, some of my [many] growth buffs no longer work. Fertilized dirt won't let you plant magical crops and lilypads of hilarity seem to have literally bugger-all effect, even though I have the latest version of reliquary.

So what does work?

Thus far I have the old ones that worked in 1.6.4:
Rotarycraft sprinklers
Thaumcraft lamps of growth
Blood Magic rituals/sigils of the green grove

And then ones I never had in Monster:
Botania Agricarnations.

Are there any others I should know about? I need my ultra-broken plant growth again :)
 

malicious_bloke

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Jul 28, 2013
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I must admit I took agricraft out after I tried planting a bunch of seeds from it and noticing they refused to grow.

If they have a growth enhancer that works with cross-mod plants I might have to actually investigate it rather than dismissing it out of hand.
 

thephoenixlodge

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Jul 29, 2019
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I must admit I took agricraft out after I tried planting a bunch of seeds from it and noticing they refused to grow.

If they have a growth enhancer that works with cross-mod plants I might have to actually investigate it rather than dismissing it out of hand.
I suggest you read the guide that was recently posted in the Community Showcase section to get your head around it fully. I'm probably going to try my hand at a video guide covering all the configurability of it too at some point.
 

Azzanine

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Jul 29, 2019
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Perhaps the author of Magical Crops has changed it's crops so much that they technically aren't recognized as crops by anything.
Maybe you can't boost their growth at all.
 

malicious_bloke

Over-Achiever
Jul 28, 2013
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Does the fertilizer use the same mechanic as bonemeal? Magical crops don't respond to any accelerator that does.

If not, *YOINK*
 

Azzanine

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Jul 29, 2019
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That does not stop growth ticks...and nothing can. :D
What I meant was that I thought maybe they aren't crops anymore that operates totally different. I thought maybe it didn't utilize growth tics and are totally different to crops, like they had a hard coded timer.

But it turns out it was just OP haveing a buggy version.