In my current instance I am running Gregtech 3.05e. I am also running underground biomes and biomes o'plenty and a ton of other mods similar to the resonance rise pack.
Galena and bauxite ore spawns in normal amounts but after having run two full sized quarries with a ton of manual mining to boot I have not found any iridium. I even set the configs to 100% chance for iridium to spawn in a chunk. I don't know yet if there is a problem with the gem ores but I do know that gregtech nether ores are not spawning either.
If anyone has had a similar experience or knows what might be wrong please tell me.
I also checked the changelog on the Gregtech wiki and it said that at least some integration had been provided for underground biomes but I was wondering if maybe it was that which was messing up the iridium spawning (although that still doesn't explain the lack of nether ores so maybe its biomes o plenty but I did a ton of mining in vanilla worldgen mode too. Still no iridium in the overworld.
I haven't seen anything in the changelog about this problem but I was wondering if anyone else knew if this had been fixed in a later version.
Thank you for reading.
Galena and bauxite ore spawns in normal amounts but after having run two full sized quarries with a ton of manual mining to boot I have not found any iridium. I even set the configs to 100% chance for iridium to spawn in a chunk. I don't know yet if there is a problem with the gem ores but I do know that gregtech nether ores are not spawning either.
If anyone has had a similar experience or knows what might be wrong please tell me.
I also checked the changelog on the Gregtech wiki and it said that at least some integration had been provided for underground biomes but I was wondering if maybe it was that which was messing up the iridium spawning (although that still doesn't explain the lack of nether ores so maybe its biomes o plenty but I did a ton of mining in vanilla worldgen mode too. Still no iridium in the overworld.
I haven't seen anything in the changelog about this problem but I was wondering if anyone else knew if this had been fixed in a later version.
Thank you for reading.