Nah, they're are still the super cheap recipe. I prefer to use them as I'm keeping empty cells to fill with lava with me and that's enough for my energy needs right now. Solar panels are the only generator that are changed by default in FTB. Water and wind mills would have more expensive recipes in Gregtech but that's disabled for now.Are geothermal generators more expensive? Cause if not they would be a good power source
Tin (Ultra Low Voltage) works well for low output generators. (same loss distance as Glass fiber but much cheaper)water mills are near useless with out RP anyway, there power output is way to low unless you make tones of them then you need glass fiber as the loss from copper would make the whole build moot, windmills are only a stop gap on the way to a better power network again requiring a lot of glass fiber to get to the 9 or more blocks of clear sky, for me I pass over both as it seems a waste of resources.
That's not what I am saying at all, it takes an INSANE amount of power to run.The centrifuge isn't hard to use, just put tin cans in the top left slot and what you want to centrifuge in the middle, bearing in mind you generally need more than one of the item (NEI tells you all of this including the time it takes to centrifuge the items).
It only takes a maximum of 5EU/t but a single operation lasts very long time.That's not what I am saying at all, it takes an INSANE amount of power to run.
Just for those who are complaining about the (admittedly unintuitive) "official" wiki page on the IC2 wiki, there is a community-driven one that is much clearer and more up-to-date, here: http://gregtech-addon.wikispaces.com.
So do I, haven't built a watermill since 1.2.5 when they were nice and abusable with RP2, I only ever build one solar panel (hybrid currently, with compact solars it was the first compact one) as well and that is just to provide the standby power for the machines so my other generators aren't constantly going, when sounds were in the noise of various gens running up and down drove me nuts.true tin can work I stand corrected, for my self I prefer steves carts & foresty for near the same mats you get a system that can out put far more power (BC & IC2) & can be extended with ease, plus has secondary mats that are excess from the system that can be used to start making scrap with out the need for cobble gen or quarry run off.
So do I, haven't built a watermill since 1.2.5 when they were nice and abusable with RP2, I only ever build one solar panel (hybrid currently, with compact solars it was the first compact one) as well and that is just to provide the standby power for the machines so my other generators aren't constantly going, when sounds were in the noise of various gens running up and down drove me nuts.
I'm testing 1.4.5 here and oh boy is this is so "fun". The much spoken about industrial blast furnace is even harder to get than the railcraft version. You need to make two induction furnaces for its recipe and industrial centrifuge to get nickel for cupronickel heating coils which have a recipe that makes 3 but the blast furnace needs 4 and that's the only use for it. That's just being an asshole. And then you make a casing for it with the railcraft blast furnace style using circuits and refined iron making it pretty goddamn expensive. And when you get the steel you can improve it by making casings out of steel instead effectively wasting the previously made casing as you can't reclaim its materials. You can even make even more advanced casing again wasting the previous one.
Industrial grinder also needs 3 diamond grinders when their recipe makes 2 and again it is the only use for them. And what you do with that machine is get tiny amounts of extra resourcers for ludicrous energy costs of 12800 EU per ore processed at the speed of 5 seconds for operation so it uses 128EU/t. It has 82 different recipes, talk about redundancy. For the most part it makes fortune obsolete if you can handle the energy hog, slowly killing the need for experience for anything, looting sword is the only thing that would be "needed".
I didn't even want to go into how it actually works in the end. Kind of got frustrated with the thing even in creative. My point is, people were complaining about needing magma cream to get steel but this thing doesn't fix that the correct way at all. I'd rather "risk" my life getting a few blazes than wasting all that iron to make steel.You can always make the second and third industrial blast furnace/grinders controller box, that multiblock casings can support 4, my suggestion: use it along with advanced solar panel..
I didn't even want to go into how it actually works in the end. Kind of got frustrated with the thing even in creative. My point is, people were complaining about needing magma cream to get steel but this thing doesn't fix that the correct way at all. I'd rather "risk" my life getting a few blazes than wasting all that iron to make steel.
It's actually even cheaper if you do build a RC blast furnace first, aluminium which is a byproduct of getting Titanium for your drill (later version of Gregtech where you need titanium for the diamond drill) makes casings as well and can be processed in the RC blast furnace.Only around 90 Irons for the casings and 40 Irons for the box (.. usually get it within 1-2 hours mining in a cave), and I believe finding a cave is a lot easier than finding a nether fortress (at least for me)..
If there's something I'd like to say, the thing makes Railcraft Blast Furnace obsolete.. and btw after you upgrading it to 34 reinforced casings, you can use 16 of the unused standard to make the grinder, and 8 to make the implosion comp (to turn diamond dusts to diamond)..
It's actually even cheaper if you do build a RC blast furnace first, aluminium which is a byproduct of getting Titanium for your drill (later version of Gregtech where you need titanium for the diamond drill) makes casings as well and can be processed in the RC blast furnace.
(later version of Gregtech where you need titanium for the diamond drill)