I disabled GregTech very early on because the kind of "challenge" it adds to the game is not the kind of "challenge" I'm interested in. With some other similar modpacks, people would go to the Nether very early on for glowstone dust to make EE2 items anyway. Once you've spent a certain amount of time in the Nether it becomes much less dangerous and far less intimidating than it seemed when you first went. If a person can survive a trip to the Nether to build a cobblestone nerd pole to the ceiling to harvest glowstone, they can harvest nether brick and magma cream. The "hard" part becomes finding the fortress, which basically amounts to a time sink. Followed by a time sink farming the items, and another time sink waiting on your coke ovens to make the fuel for the blast furnace that takes another half decade to make the steel that you'll use to make your starter rechargeable tools. I've got two blast furnaces and four coke ovens in my world and the only thing that makes their sluggish performance a non-irritant is the fact that I'm not chomping at the bit to make anything out of steel.
But then we look at some of the other recipes and changes and it just seems all around unnecessary. Diamonds for a macerator. I personally don't care if you can achieve the same outcome with a pulverizer, it just doesn't seem in any way necessary. Adding substantially to the energy requirement of "simple" tasks is a whole other kvetch.
All of this, of course, is opinion, and it's the opinion of someone who sees IC2 as a means to an end, not an end in of itself. I'm more interested in learning complex systems like RP frame creations, and I'm looking forward to getting into some RC stuff as well. IC2 provides me with the refined resources to do a lot of those fun things. If I add GregTech's "challenge" to it, all it's doing is gating access to the things I actually want to do.
But then we look at some of the other recipes and changes and it just seems all around unnecessary. Diamonds for a macerator. I personally don't care if you can achieve the same outcome with a pulverizer, it just doesn't seem in any way necessary. Adding substantially to the energy requirement of "simple" tasks is a whole other kvetch.
All of this, of course, is opinion, and it's the opinion of someone who sees IC2 as a means to an end, not an end in of itself. I'm more interested in learning complex systems like RP frame creations, and I'm looking forward to getting into some RC stuff as well. IC2 provides me with the refined resources to do a lot of those fun things. If I add GregTech's "challenge" to it, all it's doing is gating access to the things I actually want to do.