I've seen a bunch of people who recommend disabling Gregtech. What does Gregtech add, if anything, and what are the advantages to disabling it?
It's not the netherbrick, it's the blaze powder. To get a blast furnace, you need magma cream, which needs either magma slimes (which occasionally drop it), or slime balls and blaze powder.You can compress netherrack into netherbrick, so finding a fortress sin't necessary, but it would help.
I disable it and factorisation for a couple of reasons:
- They are both entirely new tech trees, and I'd prefer to get to know the mods slowly and properly, rather than being dumped into the whole pack, and not knowing what goes where. It's just my way.
- They are both quite heavily dependant on resources and processing. Until we get redpower or logistics pipes, there is no easy way to automate processing and sorting, so I'm left doing it manually. This is a little more work than I'd really like.
Gregtech also intertwines the trees more than I'd like. In order to get a drill, you need to advance in both IC and railcraft. Thus far in FTB, I've not been able to make a blast furnace for steel (either no nether fortress accessible, or cannot find slimes), which would, essentially, put most of the IC2 tree out of my reach, too. Until I've got a better handle on everything, and there is a decent automation engine in there, I'm leaving them out. I've got enough learning with thermal expansion and steve's carts, as well as understanding steam and how best to use that.
Really everyone on the server is having the same problem I just figured greg tech wasn't working with NEI properly The server's config hasn't been changed at all either. I'll look into that one thanks .Dark: NEI does show all of the recipes. If it is not for you, your configs are not matching the servers and you should fix this. The first version of the modpack had a problem where they did not match.
That's one of the things I out right love about gregtech difference in opinion I do love theeGregtech also intertwines the trees more than I'd like. In order to get a drill, you need to advance in both IC and railcraft.
On the launcher, go to "edit mod pack" highlight Gregtech, and click disable, it's that simple. I think that does it for the server stuff, too, but if it doesn't, just delete it from the mods folder.Thank you for the reply and the reasons. That out of the way, how do I go about disabling it? It seems as though it makes everything harder and me being new to this, is just another thing to worry about.
I don't mind what it's doing, but I have issues when one tree halts, and brings my entire game to a stop. Just my opinionThat's one of the things I out right love about gregtech difference in opinion I do love thee
Oh I got lucky my nether portal spawned right in the middle of a fortress and my spawn is in a swamp so I have more slime then I need I could see how trying to find either would be annoying .I don't mind what it's doing, but I have issues when one tree halts, and brings my entire game to a stop. Just my opinion
That was apparently tried a bit ago, but it descended into anarchy. There was a forum thread about it before release, where they looked at opinions, and I think that's the reason that the recipe modifications are disabled by default (are they?).I feel that FTB should do a poll about what mods people disable and reasons for doing so (moderated to keep things civil). There seems to be a lot of people that disable GregTech (me included).
The poll would help with the mod package development and deployment.
I disable it and factorisation for a couple of reasons:
- They are both entirely new tech trees, and I'd prefer to get to know the mods slowly and properly, rather than being dumped into the whole pack, and not knowing what goes where. It's just my way.
- They are both quite heavily dependant on resources and processing. Until we get redpower or logistics pipes, there is no easy way to automate processing and sorting, so I'm left doing it manually. This is a little more work than I'd really like.
Gregtech also intertwines the trees more than I'd like. In order to get a drill, you need to advance in both IC and railcraft. Thus far in FTB, I've not been able to make a blast furnace for steel (either no nether fortress accessible, or cannot find slimes), which would, essentially, put most of the IC2 tree out of my reach, too. Until I've got a better handle on everything, and there is a decent automation engine in there, I'm leaving them out. I've got enough learning with thermal expansion and steve's carts, as well as understanding steam and how best to use that.
I disable it and factorisation for a couple of reasons:
- They are both entirely new tech trees, and I'd prefer to get to know the mods slowly and properly, rather than being dumped into the whole pack, and not knowing what goes where. It's just my way.
- They are both quite heavily dependant on resources and processing. Until we get redpower or logistics pipes, there is no easy way to automate processing and sorting, so I'm left doing it manually. This is a little more work than I'd really like.
Gregtech also intertwines the trees more than I'd like. In order to get a drill, you need to advance in both IC and railcraft. Thus far in FTB, I've not been able to make a blast furnace for steel (either no nether fortress accessible, or cannot find slimes), which would, essentially, put most of the IC2 tree out of my reach, too. Until I've got a better handle on everything, and there is a decent automation engine in there, I'm leaving them out. I've got enough learning with thermal expansion and steve's carts, as well as understanding steam and how best to use that.
Thank you for the reply and the reasons. That out of the way, how do I go about disabling it? It seems as though it makes everything harder and me being new to this, is just another thing to worry about.