Gregtech ID Problems

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DracePhoenix

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Jul 29, 2019
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Hello.
I am having a problem with Gregtech, I can't solve by my own.
I've tried out many different things, with which I could solve ALL my other ID conflicts.

At first, I got this message:

Time: 08.06.13 17:16
Description: Failed to start game

The GregTech-Addon has a Problem.
IT'S NOT MY FAULT!!! Below is how to fix it.
One of the GregTech-Items got overloaded. Check the ID-Config of the Mod you just installed for Conflicts mentioned in the Log with 'CONFLICT @'. That is an Item-ID-Conflict! Don't bother ANY Modauthor with that, we most likely won't help you at all!
DO NOT COME TO ME WITH THIS CRASH. YOU CAUSED IT YOURSELF, AND I TOLD YOU HOW TO FIX IT!!!
at gregtechmod.GT_Mod.postload(GT_Mod.java:1409)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:701)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)

So, now I am confused ALREADY. What "LOG" with "CONFLICT@" is referred here?!? And.. WHY isn't shown WHICH ID exactly is having a problem. I have dumped in NEI a list of the current used and unused ID's and checked all for Gregtech, which stood in the config:

Configuration file

####################
# block
####################

block {
I:Block=4058
I:Block2=4057
I:LightSource=4061
I:Machine=4059
I:Ore=4060
}


####################
# item
####################

item {
I:CELLS=21002
I:COMPONENTS=21003
I:CheatyDevice=21018
I:CloakingDevice=21038
I:Crowbar=21064
I:DUSTS=21001
I:Dataorb=21043
I:DebugScanner=21055
I:Destructopack=21033
I:GASSES=21014
I:HandheldSonictron=21032
I:Heliumcoolant060k=21034
I:Heliumcoolant120k=21035
I:Heliumcoolant180k=21036
I:IronMortar=21030
I:JackHammerDiamond=21042
I:JackHammerIron=21039
I:JackHammerSteel=21041
I:LIQUIDS=21013
I:Lamphelmet=21044
I:LapotronicEnergycrystal=21037
I:Lapotronpack=21045
I:LithiumCell=21054
I:LithiumbatteryEmpty=21056
I:LithiumbatteryFull=21057
I:Lithiumpack=21058
I:MATERIALS=21000
I:Mortar=21031
I:NCSensorCard=21016
I:NCSensorKit=21017
I:NUGGETS=21005
I:NaKcoolant060k=21060
I:NaKcoolant120k=21061
I:NaKcoolant180k=21062
I:Neutronreflector=21040
I:pLASMA=21015
I:plutonium1=21051
I:plutonium2=21052
I:plutonium4=21053
I:Rockcutter=21046
I:SMALLDUSTS=21004
I:Scanner=21063
I:Screwdriver=21065
I:Teslastaff=21047
I:Thorium1=21048
I:Thorium2=21049
I:Thorium4=21050
}

NONE of those are used already. Atleast NEI told me this. So how the HECK should I find out? I also tried using ID's after, before. Like 5048... etc. same for 21002 -> 22002. But none of this worked, I've got an "ArrayIndexOutOfBoundsException:" then. Can anyone tell me, what is going wrong here >_<.

Edit: Those smileys weren't supposed to be here! INTRUDERS!
 

lavarthan

New Member
Jul 29, 2019
2,437
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First off check your console log in debug mode and see if the conflict ID is listed there. Second the ID conflict is with your new mod and GregTech so you need to change your IDs in the new mod's config to one of the open BlockIDs. Do not mess with GregTech's IDs unless you want to cause more errors with blocks already in your world.

P.S. The smiley faces are automatic. There should be an option to turn them off, but there isn't.
 

DracePhoenix

New Member
Jul 29, 2019
9
0
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What should be ment with "new mod". I've put all mods in at once, I haven't got a world yet. Then I've fixed all ID Conflicts one after another and now I'm stuck at Gregtech.
 

lavarthan

New Member
Jul 29, 2019
2,437
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0
Just to clarify. Is this an FTB pack or one you built yourself? Try using an ID that is below 4095 that is open.
 

lavarthan

New Member
Jul 29, 2019
2,437
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0
Okay if you are using the New World modpack are you adding the mods to the pack in the launcher or using MultiMC?

Try adding the mods one by one to the pack and change the IDs as they conflict instead of all at once. You can create a new world each time to ensure world creation is not bugged.
 

DracePhoenix

New Member
Jul 29, 2019
9
0
0
Well, I've done it manually. It wasn't much work actually.
Thanks for the part with the Debug-Mode in the console. I could find some more ID's, which were just easily overwritten. Now It all works just fine.
Seemingly Omnitools doesn't get it's ID dumped in NEI, neither in the minimal console-mode.
 
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