Most of those are not really GregTech tips, Poppycocks
More like tips on how other mods benefit from having GregTech installed.
(And hardliners like me would consider at least two thirds of those tips disable-worthy cross mod exploits, but hey, it's for everyone to decide how much cheese they can bear
)
Here's some actual GregTech focused tips:
- Contrary to what some people say, you really want a centrifuge, maybe even two. You're going to be centrifuging a lot of redstone, and each run will take you over 40 minutes. Why are you going to be centrifuging redstone? Because it 1.) is incredibly abundant and your chests will overflow otherwise, and 2.) it gives you ruby dust -> chrome, which is a pain in the rear to obtain even with the much more plentiful Redpower rubies, and 3.) it gives you mercury cells, which you need as a yield booster for your industrial grinder anyway.
- Go find yourself a village and make friends with the inhabitants. Build them new houses and breed as many as you can. You're going to know why when you look up the recipe for iridium-neutron-reflectors.
- Are you playing singleplayer? Take the last digit off of the matter fabricator's energy need in the config. The default value is meant for 24/7 server play where people generate 90% of their energy while logged off.
- Silk Touch All The Things! ...except diamonds and sapphires. Make a rock cutter early-on for this purpose. Not only will you increase your yield without the stupid luck required for a Fortune pickaxe (I have not gotten one in over 20 max level enchants...), but you also get interesting secondary products if you use a TE pulverizer or an industrial grinder. Pulverizing nikolite alone will give you more than enough diamond dust (which is why you don't silktouch diamond ore). Uranium gives bonus plutonium, coal gives bonus tungsten (and you usually want all your coal in dust form anyway once you're past the early stages of the game). Redstone can be centrifuged, rubies and emeralds you'll need every last scrap of dust you can get, and I probably don't need to mention iridium in the first place.
- Mind your energy generation. If a GregTech machine doesn't get its full power input for the entire process duration (and some recipes can drain 128 EU/t for several minutes straight), the process will reset to zero and you'll have to start over. Buffer storages and long-term reliable energy sources are your friend!
- There are GregTech ores in the nether and in The End. The Nether ores are largely useless, but they give a TON of experience if you don't silktouch them. You can easily level yourself from 0 to 30 in five minutes in the nether, so take advantage of it and enchant yourself some armor and weapons. The End ores are more valuable, especially sheldonite. Silk touch + industrial grinder with mercury is a must for that one! If you don't have that setup yet, save the ore until you do.
- There are some great alternative recipes for mixed metal ingots. They either allow you to get rid of useless metals (zinc anyone?) while saving those you actually need, or to massively increase the amount of mixed metal ingots you get. What was it, 9 ingots for the tungsten/bronze/aluminium combo? And they said tungsten was useless...
- And finally, the most important tip: Take a good hard look at what you like and don't like about GregTech, and then adjust the config file. Give those controversial features a chance, but if you find something you really don't like, turn it off. And turn some of the default-off things on if they sound like fun. That's what the config file is there fore. GregTech, more than any other mod I have seen, benefits immensely from proper custom settings to suit
your style.