Good vs. Evil

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lenscas

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Jul 31, 2013
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85 and...the speaker works fine when using windows :mad:
Well...that is going to get fun to debug :(

Anyone an idea as to where to start?
 

lenscas

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Jul 31, 2013
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87 well, I guess the first thing I am going to try is to see if openjdk has a windows build and try that.
If it then causes lag it is java, if it does not then it has to do with how Linux processes sound and I guess I need to ask on the debian forums for pointers as to what to look for....
(and considering they have no idea what minecraft is, let alone modded minecraft, let alone the very specific mods that causes the problems and the lua scripts that are needed to recreate that)

so..yes, this is the first time in a long while that I use windows again. It is a "nice" reminder of why I switched, lets just keep it at that :p
 

Someone Else 37

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Feb 10, 2013
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92 I have a generator that... kind of works. It burns furnace fuel, fills a wooden octahedron in about fifteen seconds, can only be fed by a hopper, and once an item goes in, there's no way to get it back out. Also, I'm pretty sure that if you give it lava, it'll eat the bucket.

I really need to learn GUIs.
 

duckfan77

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Mar 18, 2013
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91, well if you make lava really strong then eating the bucket is balanced, like furnaces used to do.
 

Someone Else 37

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Feb 10, 2013
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93 At the moment, it just calls TileEntityFurnace.getItemBurnTime() to determine how long the item should burn. What I'll probably do is make it return the bucket (should be simple enough), but not bother with making it possible for automation to extract it. You can pull the bucket out manually, if you want (once I make a GUI, that is), but otherwise, it'll clog everything up.
 

lenscas

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Jul 31, 2013
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96 well....the server still uses the wrong time because I am a derp, as a result the timer of my school project now displays the wrong amount of seconds left.
So.. I need to change the dependency of the clients time for the timer and I need to fix the server time.
 

lenscas

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Jul 31, 2013
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99 @Someone Else 37 yea..but I don't care that much about it to be honest, not yet at least.
I'm first going to focus on the storage and creating of cards.
For "convenience" sake of the card designer you write the cards in LUA, however for performance sake the cards are actually stored on a mysql database, the various functions that will be needed need to become plain text that can be parsed as php or perhaps lua once again.
So....we go from: pure Lua table->something that can be inserted in the database by php->php for execution-> various data needs to be handed to the browser for js to generate the correct html

maybe I should throw brainfuck in that mix just because :p