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68 I meant that other players nearby don't notice anything even though they hear the sound.
It is also not a small drop for me its from 30/40 fps to 0
so..either its OS related or java related or something else....
the log also doesn't tell that much (read: it doesn't log anything that it isn't supposed to log)
70 so...anyone an idea how to diagnose the problem in a sensible way?
I could try the pack in windows but that changes a lot. (OS+java). I could try openjdk7 instead of 8 but I doubt that would help (especially as I know that other users who use windows don't have this problem). As it is specific to sound and windows pc's don't seem to have it I think it has something to do with how Linux process sound which would make it a potential nightmare to debug.
71 Insert a bunch of lines in your code here and there that log the system time to a lot of significant figures, so you can see where the slow code is happening.
72 its....not my code...
I use the speaker from immibis peripherals (2 to be precise)together with some code that generates output.
I can't find teh program I used to create sound anymore, but it appears that someone made it possible to listen to .ogg files
edit: I was a derp, it is accutally .org files and the program is old and thus doesn't work anymore. I did manage to find something else that might cause the lag: the speed of the connection to the server where a better connection causes more lagg due to more musical notes going to the client, this is pure speculation though.
To test this I need something to bottle neck my connection with the server, any ideas