Golem problem...

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totte1015

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Jul 29, 2019
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So I have PneumaticCraft installed.
The plant mechanic is a bit different from regular Minecraft planting.

So I want to harvrest, plant and collect the plants when they are fully grown.
But the Harvest golem doesnt seem to understand that the plant is fully grown, and when it pops a new seed from the existing one, the mechanics is that it replants it self, like real life pollen
Here is a picture (as always)
QhhQSEw.jpg


How do I proceed from here?
 

totte1015

New Member
Jul 29, 2019
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Nope it does not work :/
U6o6WRw.jpg


The problem is that when the plant is fully grown, it have some kind of unique method of replanting itself, since its....weird plants

For example:
The black ones in the water pops out a squid when its fully grown
The blue one I belive raises the chance of rain, although when its fully grown, it just stays like that.
The brown one is a slime plant, it spawns a slime when fully grown

etc etc etc

I really just want it to replant the whole plant when its fully grown :/
 

Tornado3019

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Jul 29, 2019
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Maybe the rest of the place that the plants can spit to are half slabs so they drop there seeds instead of replanting.
 

Yusunoha

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Jul 29, 2019
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not fault of any mods, it seems there's just not compatibility between pneumaticcraft and other mods yet.
it's best to ask this in the MCF topic of the developers of pneumaticcraft if there's any compatibility planned for this
 

KaosRitual

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Jul 29, 2019
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Have vacuum hoppers collect the seeds while they are in midair, then feed it into a dropper to put it back where the original plant was?
 

totte1015

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Jul 29, 2019
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Too advanced, the vacuum hopper collects it faster than the Minecraft understands that there is a item on the ground
 

Sleepyscumbag

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Jul 29, 2019
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I don't know. Maybe make an enclosed area, so the seeds cannot escape. Once it's full, there's nowhere they can plant, which means they will stay on the ground as items(?). Else maybe a 3 block wide corridor, with some kind of block breaker (terrain smasher, idk) on the sides to break the plants that might plant themselves there. Then the middle will be the plants, which will never be harvested. Be creative, you'll find a solution sooner or later.
 

YX33A

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Jul 29, 2019
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My only valid solution for this: Limit valid growing space, then collect the seeds as needed.
As a small gift, for some people, here are a few odd seeds and how to show up...
Rain Seeds can be planted by raindrops during the rain, so they're odd(same with lightning seeds, they can be planted when lightning strikes a area).
Slime Seeds spawn slimes when they grow, as do Squid seeds, but they both have a chance to be dropped by their respective mobs.
Potion seeds make a splash potion effect, and that ends up with at least one new seed, but they can grow from nothing if you make splash potions and throw them.
Helium Seeds float up and root themselves to netherack roofs, so keep that in mind.
Ender Seeds can show up when endermen teleport or the player used a ender pearl(maybe eyes as well, not sure).
Fire seeds can show up when fires are started(no way!). Careful growing these things, though. You can guess why, yes?
Creeper Seeds are weird. They show up occasionally when a creeper explodes, but they prevent the creeper from doing damage when this happens. They polinate by shooting out a seed, like most other plants.

...Point is, all seeds/plants grow under unique situations which are pretty cool.

As for harvesting them, that's easy, you need a good tube system and it has to be able to rapidly enter a vacuum state.(0 BAR at the drop of a hat, or able to maintain this level easily even with some atmosphere entering your system)

You'll need air grate tubes for this, and of course a way to store them when they enter your system through those tubes. Eventually the plant will enter a seed emitting state, and it will do something. When this happens, if it's a rain seed, it can make it rain AFAIK, and lightning seeds can only be planted when lightning strikes, so I assume they can make rain into a thunderstorm.
For seed/slime seeds, they make a new mob, and then you need it dead and hope a seed shows up from this.
Almost every other seed spits out a seed in some way, that's why you need those air grate tubes and a strong vacuum system, to suck up those seeds before they land, or if you have a limited growing area for them when they do, and they you collect them as you wish. With the exception of fire flowers, helium seeds, squid seeds, and ender seeds, everything grows on dirt, grass, or farmland. Squids need water, fire flowers and helium need 'rack, and ender needs, you guessed it, end stone.
 
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CarbonBasedGhost

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Jul 29, 2019
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I have a working farm for almost all of the seeds. What I did was payed out a three by three square and bordered it with a walkway and behind that was a 10 high wall and in the middle of the square was a vacuum hopper so when a plant is done growing it shoots up seeds which are collected by the vacuum hopper and e plant just goes back to stage 1.
 
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totte1015

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Jul 29, 2019
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Alright Im not opening a new thread for this, but I got another problem now:

VpQgKH0.jpg


It seems very buggy to plant burst seeds next to eachother, the ones on the right does simply not work together, if I plant the one in the middle, the "outer" ones pops up as a entity, if i take the one furtest away and plant that, the one left of it, and the one in the middle pops up like a entity...

What is going on?