Gold Conductive Pipes Exploding Problem

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Bomb Bloke

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Jul 29, 2019
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It's although it's having trouble pumping the energy across the chunk border, for whatever reason. If you add a few (ok, several) more gold pipes leading from that one to the spare side of the energy cell, do they blow too?
 

infernalinfernos

New Member
Jul 29, 2019
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Interesting. I'm not entirely sure why it's only that one block and not the rest, it seems like the cube input rate isn't keeping up so it's just backing up at the first in line. Honestly, again I suggest just making one long line, or at the very least so you don't run out of platform space there just stack them directly on top of each other so it's kind of like this

engine -wood
engine -wood -conductive


Or just make conduits >_>

Yeah, I think I'll switch to conduits. I just ran a test and only turned on the bottom engine, and it STILL blew up. I guess conduits>gold conductive pipes :p
 

infernalinfernos

New Member
Jul 29, 2019
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It's although it's having trouble pumping the energy across the chunk border, for whatever reason. If you add a few (ok, several) more gold pipes leading from that one to the spare side of the energy cell, do they blow too?

Oh my God, i think you got it!
On the side of the biomass tank, I put a portal up to traverse between my other base fast, and that pipe lies on the outside of the chunk that the portal loads.
I think its finally solved :D! Thanks so much!
Edit: Wait, that means the green and blue pipes had the same problem!
Dude, I wish I can show my gratitude in more ways than words to you right now lol.
 

Bomb Bloke

New Member
Jul 29, 2019
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Just as well I saved you from switching to conduits - that would've only switched your problem to "engines overheating all the time". :D
 

SatanicSanta

New Member
Jul 29, 2019
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The energy goes into a loop and fills up the pipe. Use redstone energy conduits and cells. They look cooler, and don't blow up.
 

Poppycocks

New Member
Jul 29, 2019
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SNEEZING.png
 

lolpierandom

New Member
Jul 29, 2019
207
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Golden conductive pipes have actually been proven to lose more energy than conduit because of the way golden pipes distribute power- trust me, conduits are 100% better in every way.
 

SpoonsV

New Member
Jul 29, 2019
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You really need to seperate the pipe lines from each row of engines so they are not feeding back into each other.

The BC pipes are not very clever and unless you have a constant drain to draw excess they will just bottle neck and explode.

Redstone conduits really are the only way to avoid the explosion if you don't have a perfect ratio of energy created:energy used.
 

TangentialThreat

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Jul 29, 2019
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It helps that the 5% is for any number of blocks. You get punished again for T-junctions but you are never punished for extending the line so what you wind up doing is having one big line of conduits that goes all the way around your base to anything and everything that needs MJ.

Oh, and lose the redstone energy cell if this will be a constant draw. Redstone energy cells are great if you need a battery for intermittent use (TE ore processing, bees, jumpstarting a steam boiler) but if it is a constant draw like filling a big tank with lava then wire it in directly.
 

Zarkov

Well-Known Member
Mar 22, 2013
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I can just agree with the people here mentioning energy conduits. As far as I can tell, once you move into having constant power output (as opposed to a small manual on-demand setup), golden conductive pipes appear to be fairly unusable.

I had constant explosions after I built my first boiler, until I figured out what was happening. Like someone stated before, they're useful to power the machines you use to make energy conduits, then you're better off replacing them.
 

b0bst3r

New Member
Jul 29, 2019
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And just to top off the redstone Energy Conduit love, you'll be glad to know that coming to FTB soon (eventually) is Redstone Energy Framework. Once MJ is converted to this framework, transmission is lossless. 5% loss on conversion.

What this means I've no idea, changelogs 4tw :D
 

Vilmos

New Member
Jul 29, 2019
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If you want to use gold buildcraft pipes you just need to put an iron or higher gate on the pipe that enters the redstone battery. Set it to turn on the pipe wire when it can store energy. Run the pipe wires to each machine and put a gate in each of them to to turn on a redstone signal if the pipewire is on.

This will also only turn on your engines when the battery needs power building in an energy on demand setup which will let you conserve resources if they are not in constant use.

I can put up pictures after work if you want more information.
 

Daemonblue

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Jul 29, 2019
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And just to top off the redstone Energy Conduit love, you'll be glad to know that coming to FTB soon (eventually) is Redstone Energy Framework. Once MJ is converted to this framework, transmission is lossless. 5% loss on conversion.

What this means I've no idea, changelogs 4tw :D

How I read it when energy gets put into the framework it has a 5% loss, any energy transferred within the network is lossless (so no energy loss from going conduit > energy cell > conduit), and it's not clarified if there will be loss when it exits the framework system (such as conduits > machine, or conduit > converter). TE engines are part of the framework so they won't lose power if pumping directly into the network via conduits or energy cells. There isn't specific mention of energy tesseracts and if they're on the network, though it can be assumed they are while still keeping the 25% transfer cost.
 

Grydian2

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Jul 29, 2019
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Is it because the bottom wooden pipe connects to the engine? I thought the energy won't go that way, but guess I was wrong :p
thanks, I'll try fixing this.


Huh? I don't think I get what you mean by this. And I decided not to use conduits because they have a 5% loss while the pipes have a much less loss over shorter distances. My last resort to these problems are changing it to all conduits, but I just prefer not to :p


Actually the BC pipes are buggy and do not function as described. I have tested the pipes in creative mode over and over again and I promise the gold pipes even at that distance are more wasteful then the conduits. Also conduits allow the cell to know if there is enough power at the TE machines. If so it stops sending power. This is vastly more efficient. So not only are the BC pipes not working right the conduits take away all the stupid behavior of the system. Exploding pipes is energy lost. Far more then what you lose with conduits. Further the cell will stop outputting power to the conduits if the TE machines are not drawing power. While the wooden conductive pipe pulls all the MJ out of an adjacent machine and pumps it into the golden conduit regardless if the pulveriser needs it or not.
 

lolpierandom

New Member
Jul 29, 2019
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How I read it when energy gets put into the framework it has a 5% loss, any energy transferred within the network is lossless (so no energy loss from going conduit > energy cell > conduit), and it's not clarified if there will be loss when it exits the framework system (such as conduits > machine, or conduit > converter). TE engines are part of the framework so they won't lose power if pumping directly into the network via conduits or energy cells. There isn't specific mention of energy tesseracts and if they're on the network, though it can be assumed they are while still keeping the 25% transfer cost.

It's lossless, afaik.
 

tehBlobLord

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Jul 29, 2019
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Is it because the bottom wooden pipe connects to the engine? I thought the energy won't go that way, but guess I was wrong :p
thanks, I'll try fixing this.


Huh? I don't think I get what you mean by this. And I decided not to use conduits because they have a 5% loss while the pipes have a much less loss over shorter distances. My last resort to these problems are changing it to all conduits, but I just prefer not to :p
5 percent loss over the entire line is negligable, especially compared to the other advantages that conduits have (less laggy, better looking, never ever explode etc)