So, we stupidly didn't enable this mod before we did our worldgen. Fair enough, we can enable it now and load new chunks, yay funky biomes. Or so we thought. Using the mod manager in the CreeperHost.net control panel (CP) we enabled BoP serverside, and in our FtB launchers too. Exploring the nether a bit, we find... yay! Undergardens! Boneyards! Seems like it's working!
However, in the overworld, we still can find only vanilla biomes. We found the main.cfg file in the 'biomesoplenty' folder on our PCs and set "Add Biomes To Default World"=true. I really want to find server.properties in the creeperhost.net CP but that seems to be out. I've teleported to extreme areas (think x = -40000, z = -40000) and when I don't find ocean (bloody ocean!!) I find more vanilla.
Furthermore, recipes like "Ancient Staff" seem to require items such as rubies which don't exist in the current world. So we are wondering; what the heck do we have to do to enable BoP worldgen in our current world? We have done FAR too much stuff to consider starting anew.
However, in the overworld, we still can find only vanilla biomes. We found the main.cfg file in the 'biomesoplenty' folder on our PCs and set "Add Biomes To Default World"=true. I really want to find server.properties in the creeperhost.net CP but that seems to be out. I've teleported to extreme areas (think x = -40000, z = -40000) and when I don't find ocean (bloody ocean!!) I find more vanilla.
Furthermore, recipes like "Ancient Staff" seem to require items such as rubies which don't exist in the current world. So we are wondering; what the heck do we have to do to enable BoP worldgen in our current world? We have done FAR too much stuff to consider starting anew.