Get Hard (Concept for a mod?)

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TwiiCe

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Jul 29, 2019
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I was discussing with a buddy of mine about modpacks.
One thing that came up was the progress in the game, how its mostly unbalanced and laid-back easy in the end or extremely hard in the beginning.

What if there was a mod that checks the amount of minecraft days a player has played, and make him more attracted to mobs the more days he's been online.
Maybe even spawn a few mobs around him that wouldn't naturally occur.
Maybe make some mobs that spawn in light aswell, a mod that changes difficulty for players the longer they're around. So you're never really safe.

I'm not sure if this is possible in this form, and I'm sure you guys have better additions to this idea so..
Your turn.
 

ShneekeyTheLost

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The problem is that by the time the adventurer gets his gear together, no number of mobs will really pose any kind of threat to him, so all you are doing is creating an annoyance.
 

1SDAN

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Jul 29, 2019
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The problem is that by the time the adventurer gets his gear together, no number of mobs will really pose any kind of threat to him, so all you are doing is creating an annoyance.
Maybe have the mobs become smarter, faster, stronger and overall harder to beat the harder the game becomes? Oh and maybe make Zombies actively try to reach light, breaking any blocks in the way in order to get to them.
 

TwiiCe

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Jul 29, 2019
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Impossible to configure as a time based process- as different players progress at different speeds.
However it would work very well if its tied into achievements/HQM progress.​
This would improve gameplay a lot already.
You could also keep mobs from spawning at the start then introduce more new mobs in the game when it progresses.
 
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ShneekeyTheLost

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Maybe have the mobs become smarter, faster, stronger and overall harder to beat the harder the game becomes? Oh and maybe make Zombies actively try to reach light, breaking any blocks in the way in order to get to them.
Still does not address the issue that as soon as you gain access to some form of flight, most mobs become a non-threat. And once you get any kind of decent armor, mobs become entirely non-threatening.

You could have a zombie doing 100 damage a hit... will never threaten any player with a jetpack. It could be the most cleverly AI'd zombie to have ever been rendered in Minecraft, and it still would pose no threat to the player. It could have as many hit points as you would like, and it would still not be an effective threat.

Numbers become meaningless as the player gains access to ways of bypassing the threats entirely. To continue to challenge the player, you either need to step up to the same level, or prevent the player from reaching that level.
 

TwiiCe

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Jul 29, 2019
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Still does not address the issue that as soon as you gain access to some form of flight, most mobs become a non-threat. And once you get any kind of decent armor, mobs become entirely non-threatening.

You could have a zombie doing 100 damage a hit... will never threaten any player with a jetpack. It could be the most cleverly AI'd zombie to have ever been rendered in Minecraft, and it still would pose no threat to the player. It could have as many hit points as you would like, and it would still not be an effective threat.

Numbers become meaningless as the player gains access to ways of bypassing the threats entirely. To continue to challenge the player, you either need to step up to the same level, or prevent the player from reaching that level.
Isn't that an issue any mod reaches? Besides, mobs with great aim and projectiles would still hurt a flying player.
It's not a mod that needs to be perfect, its one that will greatly increase the difficulty, and make you reach that state of security not on day 2 of playing.
 
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Golrith

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Nov 11, 2012
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Still does not address the issue that as soon as you gain access to some form of flight, most mobs become a non-threat. And once you get any kind of decent armor, mobs become entirely non-threatening.

You could have a zombie doing 100 damage a hit... will never threaten any player with a jetpack. It could be the most cleverly AI'd zombie to have ever been rendered in Minecraft, and it still would pose no threat to the player. It could have as many hit points as you would like, and it would still not be an effective threat.

Numbers become meaningless as the player gains access to ways of bypassing the threats entirely. To continue to challenge the player, you either need to step up to the same level, or prevent the player from reaching that level.
And that is exactly what killed world PvP in World of Warcraft, once flight was common. Makes it very easy to bypass challenges/risks.

Speed & strength buffed flying zombies/creepers are needed...

Back when Mojang wanted feedback on ideas in some survey, I suggested a flying hostile mob of some description.
 
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mattp_12

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Jul 29, 2019
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Perhaps an actual modpack could be centered around this, and also have the various forms of flight disabled. The mod could also have an expensive "torch" that covers a specific area, around 32*32. It would kind of work like a magnum torch, except it would prevent spawning of mobs in the daytime.
 

gardenapple

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Jan 14, 2014
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Impossible to configure as a time based process- as different players progress at different speeds.
However it would work very well if its tied into achievements/HQM progress.​
The thing with achievemnts is that a player can easily skip them without even noticing - e.g. skip the stone pick and go straight for TiCon tools. And it would also get harder if you include more mods like Botania and BuildCraft which add their own achievements. HQM is probably the way to go for this.