Solved Gear and Plate recipes don't work - 2.0.0

AWZool

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Jul 29, 2019
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Summary of the problem Gear and Plate recipes don't work

Pack Version 2.0.0

What is the bug? Copper Gear and any plate recipe don't work. JEI shows the recipe but it can not be crafted on a workbench (IE hammer and IC2 forge hammer)

Metal former, casting, metal press and (probably) other mechanized ways of creating plates and gears work.

The problem is, to create a plate by machinery, you need to create some plates by hammers first, so it's pretty game breaking.

Mod & Version

Link to log file

Is it repeatable? yes

Known Fix probably some change in the 01_unification.zs
 

GamerwithnoGame

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Jan 29, 2015
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I've seen some else post about this and they got no reply :( Are you using a new hammer to try the craft?
 

AWZool

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Jul 29, 2019
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Tried every type of hammer/wrentch, full health (since I couldn't craft any plates, there were no durability loss).
 

AWZool

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Jul 29, 2019
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NP :)

I have a few ideas, first and foremost fiddling with the 01_unification.zs script. In 1.8.0 these things worked, and the unification file "fixed" exactly these things, so... But I can't run a MC atm because my workplace workstation have a potato vga card :-/

namely: these lines were added:
Code:
#fix tin recipes
recipes.remove(<thermalfoundation:material:257>);
recipes.addShaped(<thermalfoundation:material:257>, [[null, <ore:ingotTin>, null], [<ore:ingotTin>, <ore:ingotIron>, <ore:ingotTin>], [null, <ore:ingotTin>, null]]);

#Plate Fixs
recipes.remove(<thermalfoundation:material:325>);
recipes.remove(<thermalfoundation:material:324>);
recipes.remove(<thermalfoundation:material:352>);
recipes.remove(<thermalfoundation:material:33>);
recipes.remove(<thermalfoundation:material:321>);
recipes.remove(<thermalfoundation:material:320>);
recipes.remove(<thermalfoundation:material:32>);
recipes.remove(<thermalfoundation:material:323>);
recipes.remove(<thermalfoundation:material:353>);
recipes.remove(<thermalfoundation:material:327>);
recipes.remove(<thermalfoundation:material:356>);
recipes.remove(<thermalfoundation:material:358>);
recipes.remove(<thermalfoundation:material:359>);
recipes.remove(<thermalfoundation:material:354>);
recipes.remove(<thermalfoundation:material:357>);
recipes.remove(<thermalfoundation:material:328>);
recipes.remove(<thermalfoundation:material:326>);

interestingly enough, tin gear works fine.
 

GamerwithnoGame

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Jan 29, 2015
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Huh... weird. And there's no lines adding in recipes for those things? I guess if you know the item names, you can copy the format and add gear recipes. Looks like that's designed to, at a guess, remove the crafting of TF versions of the plates full stop.

You can't cast plates in a smeltery can you? I don't know much about the pack, so I don't know if that's a dumb suggestion - especially if you'd need a plate to create the plate cast in the first place.
 

AWZool

New Member
Jul 29, 2019
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There are lines after it adding (seemingly) the recipes for the plates, this is just the diff to the 1.8 version of the 01_unification.zs.
My suspicion is that the new recipes that are added never worked, but the 1.8 version didn't remove the original recipes, so it worked after all.

I only tried the metal former, which worked. My suspicion is that all the machined recipes work, since they weren't removed(?)

I'll try out 2 alternatives to the script at home, and post the results. I attached the file if you want to experiment in the mean time (the commented out lines are my second idea for the IE hammer)
 

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AWZool

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Jul 29, 2019
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I found the problem: I removed 2 addons (embers and rustic), and apparently MineTweaker shits itself if one script contains invalid recipes and doesn't execute the rest (and doesn't log out anything but a NPE -.-)

case closed: PEBKAC XD
 
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