Game Changer or No?

Lethosos

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Jul 29, 2019
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The only advantage this really adds is the ability to create a new mod project easily.

There's no reason why this couldn't be done for Eclipse as well. I'm honestly surprised that it hasn't been by now. I guess most authors don't start enough new projects to need it.
*ahems*

gradlew setupDevWorkspace

I'll admit that the newer versions of Eclipse does implement libraries badly, though.

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FyberOptic

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Jul 29, 2019
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gradlew setupDevWorkspace

No I mean easy easy. No manually creating folders, no unzipping archives, no running commands, no editing build files and mcmod.info. Just a new project type in Eclipse's GUI. That would be handy for quick prototyping. I'm forever starting a new one, like just yesterday to patch the max view distance on the server. The code was simple, but most of the hassle was setting it up.
 
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RavynousHunter

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Jul 29, 2019
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For folks like me that Eclipse, NetBeans, and IntelliJ just don't seem to like, this is a Very Good Thing (TM). Yup, I'm biased as hell toward Visual Studio and, no, I'll never bother to hide it.
 

Lethosos

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Jul 29, 2019
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Oh, I've done lots of C++ coding in the past on MSVS, it's just been a while. Need to read up on changes and whatnot.

I should update that cool Asteroids clone I did ages ago, though.

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immibis

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Jul 29, 2019
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No I mean easy easy. No manually creating folders, no unzipping archives, no running commands, no editing build files and mcmod.info. Just a new project type in Eclipse's GUI. That would be handy for quick prototyping. I'm forever starting a new one, like just yesterday to patch the max view distance on the server. The code was simple, but most of the hassle was setting it up.
I should probably post this here: http://forum.feed-the-beast.com/threads/mcdt-minecraft-forge-plugin-for-eclipse.85139