Galaticraft a great tech/expolration mod!

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99.99%derpy

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there is this mod called galaticraft that i recommend to add to your mod packs becuase it has many new energy-gen options and you can go to mars or make your own spaceship and its amazing the mod runs of universal electricty and its compatible with RF from thermal expasion and ic2 energy units and minecraft jules and etc.the link to the mod is here: http://www.minecraftforum.net/topic/1687830-164forge-galacticraft-2-open-source3200000-downloads/and

Edited to remove things i should not have said.
 
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Not_Steve

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its highly compatible!so i think you sould add it to your mod pack!
Just become something Is compatible doesn't mean it's good or that it fits. Mekanism is one of my favorite mods and it's highly compatible with AgS. However it wouldn't fit in with AgS. It would ruin the progression and make it less fun. Also galacticraft is fairly buggy and Micdoodle (the mod author) is a pain to get in contact with.
 
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Padfoote

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Just become something Is compatible doesn't mean it's good or that it fits. Mekanism is one of my favorite mods and it's highly compatible with AgS. However it wouldn't fit in with AgS. It would ruin the progression and make it less fun. Also it's fairly buggy and Micdoodle (the mod author) is a pain to get in contact with.

I thought aidancbrady was Mekanism's author..?
 
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ThatOneSlowking

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there is this mod called galaticraft that i recommend to add to your mod packs becuase it has many new energy-gen options and you can go to mars or make your own spaceship and its amazing the mod runs of universal electricty and its compatible with RF from thermal expasion and ic2 energy units and minecraft jules and etc.the link to the mod is here: http://www.minecraftforum.net/topic/1687830-164forge-galacticraft-2-open-source3200000-downloads/and its highly compatible!so i think you sould add it to your mod pack!
Um
This is kind of old
We have at least 2 packs on the launcher that do not need a code with galacticraft
And Tekkit has GalactiCraft
So im sure everyone knows about this :p
 

Azzanine

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1. It's been stated already that there is in fact already a Galacticraft pack.
2. Shoveling in mods that add new dimensions is a bad idea, at least from a SMP standpoint, after all SSP allows you to slot in mods as you like (well as you can, if you are hopeless at fixing ID conflicts you are SOL). Between Twilight Forest, BoP Promised lands, Ars Magica's Cow Hell, Deep Dark and Potential Mystcraft spam I'm supprised there is a server out there that can run any FTB pack.
Most servers control/ restrict/ ban mods that make new dimensions (Twilight usually gets a pass but I have been on a server that has banned the mod entirely, it's rare though) to mitigate instances of server crushing lag on generation.

Personally, I think they should lay off the mods that add dimensions unless the dimensions are utterly and undeniably exceptionally done to a point where not having it actually hurts your brain. Otherwise, who needs another boring dimension to nonce around in only to never go back a week later taking up server hardrive space (even if it's only in the single digit range megabyte size).
 
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99.99%derpy

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yeah not the best smp mod in the world

i didnt know that mod packs have to lay off dimension mods.

all right guys i want this thread locked now!
 
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epidemia78

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Yeah but Galacticraft is pretty great. Sometimes it seems like its made by someone who lives in a bubble of his own reality where no other mods exist but still, its an awesome idea and well implemented. I like it better than Mystcraft for creating a "void age", but the planets should be more rich in ores.
 
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malicious_bloke

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Last time I played Galacticraft was in Voltz during Minecraft 1.5.2 days. I got to the moon, found some ores that wouldn't smelt even in a vanilla furnace, found that the second tier rocket wasn't implemented yet, got bored and went on with my life.

I assume it's grown up a bit now...
 
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ThatOneSlowking

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Last time I played Galacticraft was in Voltz during Minecraft 1.5.2 days. I got to the moon, found some ores that wouldn't smelt even in a vanilla furnace, found that the second tier rocket wasn't implemented yet, got bored and went on with my life.

I assume it's grown up a bit now...
You can go to Mars
 

Hambeau

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1. It's been stated already that there is in fact already a Galacticraft pack.
2. Shoveling in mods that add new dimensions is a bad idea, at least from a SMP standpoint, after all SSP allows you to slot in mods as you like (well as you can, if you are hopeless at fixing ID conflicts you are SOL). Between Twilight Forest, BoP Promised lands, Ars Magica's Cow Hell, Deep Dark and Potential Mystcraft spam I'm supprised there is a server out there that can run any FTB pack.
Most servers control/ restrict/ ban mods that make new dimensions (Twilight usually gets a pass but I have been on a server that has banned the mod entirely, it's rare though) to mitigate instances of server crushing lag on generation.

Personally, I think they should lay off the mods that add dimensions unless the dimensions are utterly and undeniably exceptionally done to a point where not having it actually hurts your brain. Otherwise, who needs another boring dimension to nonce around in only to never go back a week later taking up server hardrive space (even if it's only in the single digit range megabyte size).

It's been stated that in 1.8 vanilla that all the vanilla dimensions will be running individual threads to hopefully reduce lag. One would hope that the new system allows Mod dimensions to take advantage of that mechanic as well.
 

KirinDave

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Just become something Is compatible doesn't mean it's good or that it fits. Mekanism is one of my favorite mods and it's highly compatible with AgS. However it wouldn't fit in with AgS. It would ruin the progression and make it less fun. Also galacticraft is fairly buggy and Micdoodle (the mod author) is a pain to get in contact with.

  1. The OP is a misdirected post and also is unclear.
  2. Did the OP specifically say AgS? Also, I personally think that someone as fiendishly clever as Jaded could find a way to troll us to death with the moon.
  3. Neither Mekanism nor Galacticraft are terribly buggy. GC has some performance issues I wish it didn't have, but nothing terribly game breaking unless spammed to a mighty degree.
Why ya gotta cast aspersions, dawg?

Also, people saying SMP couldn't add it? They're just flat out wrong. Mystcraft won't conflict. Nor will any mods I know of offhand (certainly a ton exist in RR). Unless you've got other dims hiding in the mid-negative-20s?

Galacticraft may or may not fit in a pack from a design perspective. Saying it's somehow technically inferior without a clear, accurate, and preferably sourced statement of the technical problem is not very reasonable.
 

Not_Steve

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  1. The OP is a misdirected post and also is unclear.
  2. Did the OP specifically say AgS? Also, I personally think that someone as fiendishly clever as Jaded could find a way to troll us to death with the moon.
  3. Neither Mekanism nor Galacticraft are terribly buggy. GC has some performance issues I wish it didn't have, but nothing terribly game breaking unless spammed to a mighty degree.
Galacticraft may or may not fit in a pack from a design perspective. Saying it's somehow technically inferior without a clear, accurate, and preferably sourced statement of the technical problem is not very reasonable.
1) don't know what that has to do with me
2) he didn't specifically mention AgS but that want my point, I was using it as an example. The point was that just because something could be added doesn't mean it should be. Although RR's design philosophy clearly doesn't agree with me... Never the less the " just throw it in there" concept doesn't work. Especially for a heavily themed mod pack.
3) I never said mekanism is buggy. Although I'm a tester for it and I can assure you that there are plenty of bugs. I said that Galacticraft is buggy. Which is true. Micdoodle doesn't update his references to the UE lib nearly enough which can mean that machines won't accept energy from anything or they can just constantly waste energy... Plenty of mishaps have occurred. It's also highly inefficient. I've had memory leaks left and right with it.
So no my thoughts aren't unfounded I was just trying to not derail the thread.


Sorry for going off on you m8 but I've seen to many suggestion that mods be added to packs that clearly don't fit with the theme. It's become to much...
 

KirinDave

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2) he didn't specifically mention AgS but that want my point, I was using it as an example. The point was that just because something could be added doesn't mean it should be. Although RR's design philosophy clearly doesn't agree with me... Never the less the " just throw it in there" concept doesn't work. Especially for a heavily themed mod pack.

:rolleyes: Yeah we just throw it in there. No stoppin' us. CAN'T STOP WON'T STOP.

3) I never said mekanism is buggy. Although I'm a tester for it and I can assure you that there are plenty of bugs. I said that Galacticraft is buggy. Which is true. Micdoodle doesn't update his references to the UE lib nearly enough which can mean that machines won't accept energy from anything or they can just constantly waste energy...

I' am actually aware you are a tester. It was unclear which mod you were talking about, so I sort of addressed both. But most mods are "buggy". They're made by amateurs with no hope of direct payout as a hobby.

Galacticraft works acceptably well. I forgive it its UE issues because until fairly recently the UE project was ... difficult to stay in sync with. There are working builds and they work acceptably well.

The new management and direction RI and UE have is great, but it's sort of late in the 1.6 lifecycle to expect drastic change. We've got stable versions of UE that work with Galacticraft and Mekanism. Anyone can see what others have found that works.

Sorry for going off on you m8 but I've seen to many suggestion that mods be added to packs that clearly don't fit with the theme. It's become to much...

Funny you assume AgS. I assumed anything but.
 
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Azzanine

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yeah not the best smp mod in the world

i didnt know that mod packs have to lay off dimension mods.

all right guys i want this thread locked now!

Mod packs don't have to lay off dimension mods at least I'm not aware of any policies against them, monster has a fair few added dimensions.
What I posted was merely my opinion.
 

malicious_bloke

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Servers will usually have some restrictions on extra dimensions. The last one I played on (playing unleashed), had Mystcraft disabled, the nether and twilight forest portals were accessible from spawn but no one could have portals for them in their base.

Promised land portals were fine, even though I'm pretty sure I was the only one who bothered making one XD