Just because you dislike a mob doesn't mean is worthless.
It does to me, and my subjective reality is the way I grade worth, ergo it is the only factor that matters in regards to my feelings on worthlessness which it fully qualifies for as such.
Witches could have SO much more, but, instead, they're merely a new way to grind to get glowstone. How fun.
Guude won UHC 4b because of wolves
That's nice. I've seen more of the MindCrack kids play, and I'm surprised they don't all die to dropbears/lava within the first ten minutes of playing. They are entertainers, after all.
Wolves/dogs were added to MineCraft because Notch's "idol" wanted them. They were never fleshed out. Look at Mo Creature's mod for mobs that have been properly fleshed out.
Standing on top of a cat will make creepers not atack you (and are good for sorting mobs!)
Why do you need to sort creepers away from everything else? Kill them, and sort their loot. Besides that, being forced to stand on a cat (which is going to be meowing the entire time) is a pretty horrible usage of said cats.
Cats are pretty much as useless/useful as cats are offline, so there may not be anything else you can do in this regard except perhaps give us the ability to build an "Animal Shelter" item that'd allow us to donate cats to a loving home. Or use them for fuel in a furnace. I'm ok with either of those.
Easter egg = jungle temples, pyramids, dungeons etc, stuff that when you go in adventure you find
That is not what "easter egg" means. Easter eggs are an intentionally hidden feature, not something that you find on an adventure. I think you should think about reviewing this article before replying:
http://en.wikipedia.org/wiki/Easter_egg_(media)
To expand on this, taking the literal meaning first, the "atmosphere" of the MineCraft world is just air blocks. That is something that likely won't ever be changed as you're only going a few hundred meters up and down normally, so it doesn't make sense to deal with air density and the like.
Dealing with your figurative meaning, witches/squid/dogs/cats/etc add atmosphere? Maybe if you've never seen the things you can get via mods. I suggest reviewing the Mo Creature mod as well as Atmosmobs if you want REAL atmosphere. After playing a world with either (or both, you crazy goat!) of those mods enabled, you'll never be able to call vanilla's horrible attempt at "atmosphere" as much, again.
I'm glad you agree!
Clouds are a single system that never change (storms hide them behind fog, I think. I wouldn't know, though, as I disabled clouds via OptiFine a long time ago, and haven't looked back as they're horrible), always going in the same direction. What is this, Steve King's "The Dark Tower"'s beam path? I'm not a gunslinger (not yet at least, I've yet to get into XR's handguns) so don't give me none of that silliness.
Again, I'm glad that we agree.
Expanding on this literally first, "dirt" is fairly limited, but at this level of simulation I don't think much else can be done to really deal with that.
To expand on it in regards to dirt meaning "underground materials", you need to try "underground biomes" to understand how horrible vanilla's underground material situation is. Underground biomes is such a small change, but adding it makes the entire world feel a great deal more interesting.
Glad we agree, again.
Yeah, lakes are not very well thought out. one of the worst factors in regards to lakes is the lack of logic in placement. Hey, let's have lakes all over the place in the desert! Besides that, they're also pretty much all designed in the same manner, and as such all you're going to think when you hit one is "Oh, wonderful, another lake".
In regards to above ground seas, they are not fairly logically designed, but the spawning of the world is designed to give you small islands with large oceans it seems, so it goes as such.
Glad we agree, again.
Indeed, trees are not very well thought out. At least we've got planks from each wood, but they're still fairly lacking. Not as badly as some of the other features, as they've been in long enough that they keep getting some attention every now and again, but look at mods to see how trees can be done.
Glad we agree, again.
Yup, caves are not very well designed as well. They're just randomized tunnels in the ground, as opposed to geological features. They also LACK geological features that you'd expect to see, and have features that don't make much sense (ravines, for example).
Glad we agree, again.
Indeed, and that's a whole kettle of fish of another story's color, as villagers are only useful when you're dealing with modded MineCraft (and then, only for MystCraft currently).
Glad we agree, again.
Yeah, the sun and moon are both poorly designed, but they're also such small factors in the game that it's understandable that they wouldn't add other things to it. At least the moon now has phases, right?
Glad we agree, again.