Title FTBLauncher 1.4.13 causes unplayable FPS lag
Launcher Type FTB Launcher
Modpack FTB Infinity Lite (other packs not tested)
Modpack version 1.6.0
Have you modified the pack? Yes
Link to log file IC2 1.6.166 and MPM 1.10.2
Details of the issue The launcher update this morning to #13 seems to basically render minecraft completely unplayable. Something in the changed code causes it to run at a peak of 10 FPS, standing still with the lowest possible settings and FBO disabled, any movement results in it dropping to 1 or 0 until you stop and wait.
F3's pie suggested it was texture ticks taking all the frame time, but this is meaningless if the latency was outside the pie (pie doesn't say the actual time, just a percentage). Forge's /debug profiling didn't seem to show anything.
The only way I got minecraft to run correctly again was to use the "linux" (.jar) version of the launcher which is still on 1.4.12. So it's definitely related to the launcher...
edit; the memory usage is also different between the versions, in #12 windows only reports 1.8GB as being in-use by mc, the rest is standby. However in #13 5+GB is reported as in-use, what mc uses between the two internally is the same (1.8GB) but externally it's being used differently.
What arguments were added or removed between the versions...?
note; 4GB is set as allocated and anything more is likely cached textures in the driver handle.
Launcher Type FTB Launcher
Modpack FTB Infinity Lite (other packs not tested)
Modpack version 1.6.0
Have you modified the pack? Yes
Link to log file IC2 1.6.166 and MPM 1.10.2
Details of the issue The launcher update this morning to #13 seems to basically render minecraft completely unplayable. Something in the changed code causes it to run at a peak of 10 FPS, standing still with the lowest possible settings and FBO disabled, any movement results in it dropping to 1 or 0 until you stop and wait.
F3's pie suggested it was texture ticks taking all the frame time, but this is meaningless if the latency was outside the pie (pie doesn't say the actual time, just a percentage). Forge's /debug profiling didn't seem to show anything.
The only way I got minecraft to run correctly again was to use the "linux" (.jar) version of the launcher which is still on 1.4.12. So it's definitely related to the launcher...
edit; the memory usage is also different between the versions, in #12 windows only reports 1.8GB as being in-use by mc, the rest is standby. However in #13 5+GB is reported as in-use, what mc uses between the two internally is the same (1.8GB) but externally it's being used differently.
What arguments were added or removed between the versions...?
note; 4GB is set as allocated and anything more is likely cached textures in the driver handle.
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