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FTB Utilities Chunk loader

Discussion in 'General FTB chat' started by Tigerlore, Feb 16, 2016.

  1. Tigerlore

    Tigerlore New Member

    Searching high and low and I can't find how to chunk load with FTB Utilities. Does claiming chunks load them also?

    Is it even a thing? I know it was promised, and a lot of people seem to think it exists, but how to do it?
     
  2. Dentvar

    Dentvar New Member

    1. Claim a chunck.
    2. Shift Right Control left Click to chunck load it. (will apear red insteed of green)
    3. Keep in mind you cant chunck load the "Spawn Area" with that.
    4. FTB Utilities need to have a certain version for this. Can´t remember which one, change logs would tell.
     
    Last edited: Feb 16, 2016
  3. Inaeo

    Inaeo New Member

    The above is the answer, but I'll post this here for reference as well. I've noticed a few oddities with the FTBUtils chunkloading (others have mentioned similar things).

    In my case, my farm system stopped working when I left the area. What's annoying is, I can't diagnose which mechanic isn't working without being there. My system is using Rotarycraft Fans to harvest a field, allowing me to harvest without having to replant. At the end of the field, drops are carried to a Hopper via a stream of water. The Hopper feeds into an EnderChest which is emptied at by warehouse.

    From my experience thus far, I suspect the issue is the drops entering the Hopper from the water while I'm away. As soon as I come back into range to load the chunks, the Hopper is flooded with drops. My next test is to use a different item collection system (OpenBlocks Vacuum Hopper), then test other theories less sound until I can make it work.

    As I stated above, others have had issues with chunks only being semi-loaded, but I've not seen any definitive data on what does/doesn't work or why. My first thought was that they used a loading similar to Spawn Chunk loading, which doesn't allow for crop growth unless a player is present, which is a theory I've not completely ruled out. More testing is needed.
     
    lordstarfox likes this.
  4. Shevron

    Shevron Well-Known Member

    Uh is there an interface I need to bring up for that?

    Running Infinity 2.3.5 and I'm new to this FTB Utlilities thing.

    In fact I ended up enabling Chicken Chunks again since I couldn't figure out chunk loading.
     
  5. Dentvar

    Dentvar New Member

    • Press "E"
    • Click the Map symbol on the left side, ( next to the boots slot)
    • Left click on the map to Claim a Chunck (it should turn green)
    • Now Control Left Click the same chunck to Chunck Load it. (turns red)
    • *you can right click it again to unclaim a chunck
    • *There is a limit of Chuncks a player can claim/load (maybe editable in config file I guess)
     
    Shevron likes this.
  6. ObservantCape79

    ObservantCape79 New Member

    This didn't work for me it just unclaims the chunk
     
  7. Dentvar

    Dentvar New Member

    did you followed the step by step guide you just have above your post? :)
     
  8. Snix Snax

    Snix Snax Guest

    i have the same problem it just unclaimed it
     
  9. Scottly318

    Scottly318 New Member

    Try space bar instead of shift or ctrl
     
  10. Inaeo

    Inaeo New Member

    When all else fails, check your key bindings and configs
     
  11. llloyd

    llloyd New Member

    I've noticed the same issue (areas semi chunk loaded so not really working well) with my Rallcraft Loaders / Unloaders. Is there any other method of Chunk Loading in 1.10.2 besides the Extra Utilities 2 "Let's try to trick a villager into selling their soul" method?
     
  12. Inaeo

    Inaeo New Member

    The Vanilla way was to automate dropping something through a Nether Portal every four minutes or so (collection on the other side is optional, but recommended). This forces the chunks on either side of the portal to stay loaded.

    For 1.10, RailCraft is still a WIP, so not all features will be 100%. FTBUTILS chunkloading has been working in my world thus far without glaring issues, although my current setup doesn't resemble my 1.7 setup (which I had issues with)in any way. I'm not sure which side the issue was occurring, but I have yet to see it in 1.10.
     

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