FTB Utilities Chunk Claiming/Loading

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Daihok

Guest
Hello everyone Im trying to find in the config where you can change how many chunks can be claimed/loaded in FTB Utilities. Any help on how to change this would be Fantastic.
 

Inaeo

New Member
Jul 29, 2019
2,163
2
0
From what I have gathered, that functionality got rolled into the ranks .json file. I would begin my search there.
 
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Daihok

Guest
From what I have gathered, that functionality got rolled into the ranks .json file. I would begin my search there.
Ok found the ranks file but its pretty much blank so have to set up the config myself I guess? Would you have any exampls that i could copy/paste? Kinda new to that so really have no clue. I couldnt find an example online anywhere to even know where to start.
 
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Daihok

Guest
Still trying to find help with this if anyone has any clue.
 

Rishenda

New Member
Jul 29, 2019
152
0
0
I remember reading something about this, but for the live of me I can't remember where. I did a search on this forum, it also could have been on the FTB Reddit. Maybe a search there could give you your answer.
 

Henry Link

Popular Member
Dec 23, 2012
2,604
553
128
USA - East Coast
Below is what I've been using for the ranks.json file.
Code:
  "default_ranks": {
    "player": "player",
    "op": "op"
  },
  "ranks": {
    "player": {
      "parent": "builtin_player",
      "permissions": [],
      "config": {
        "ftbu.chunkloader.max_chunks": 25,
        "ftbu.chunkloader.offline_timer": -1.0,
        "ftbu.claims.max_chunks": 500
      }
    },
    "op": {
      "parent": "builtin_op",
      "syntax": "<&2$name&r> ",
      "permissions": [],
      "config": {
        "ftbu.chunkloader.max_chunks": 50,
        "ftbu.chunkloader.offline_timer": -1.0,
        "ftbu.claims.max_chunks": 1000
      }
    }
  }
}
 
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Daihok

Guest
Below is what I've been using for the ranks.json file.
Code:
  "default_ranks": {
    "player": "player",
    "op": "op"
  },
  "ranks": {
    "player": {
      "parent": "builtin_player",
      "permissions": [],
      "config": {
        "ftbu.chunkloader.max_chunks": 25,
        "ftbu.chunkloader.offline_timer": -1.0,
        "ftbu.claims.max_chunks": 500
      }
    },
    "op": {
      "parent": "builtin_op",
      "syntax": "<&2$name&r> ",
      "permissions": [],
      "config": {
        "ftbu.chunkloader.max_chunks": 50,
        "ftbu.chunkloader.offline_timer": -1.0,
        "ftbu.claims.max_chunks": 1000
      }
    }
  }
}
OMG thank you so much i have been looking for this for weeks. You my friend are amazing thank you.
 

Henry Link

Popular Member
Dec 23, 2012
2,604
553
128
USA - East Coast
In all honesty. I HATE FTBU's chunk loading system. Never seems to work for me and it doesn't reload chunks at server restart either. I personally prefer chicken chunks. Simple, effective and it does reload chunks at server restart.
 
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Daihok

Guest
In all honesty. I HATE FTBU's chunk loading system. Never seems to work for me and it doesn't reload chunks at server restart either. I personally prefer chicken chunks. Simple, effective and it does reload chunks at server restart.
Hmm yea i couldnt get the values to change does that go in the ranks files or the player ranks file?
 

desht

Well-Known Member
Jan 30, 2013
150
81
53
UK
In all honesty. I HATE FTBU's chunk loading system. Never seems to work for me and it doesn't reload chunks at server restart either. I personally prefer chicken chunks. Simple, effective and it does reload chunks at server restart.
Yeah, I'm with you there. FTBU chunkloading works OK to keep your base running when you're away from it, but I've never gotten it to properly chunkload my base when I'm not online. It sort of partially works, which is actually worse than not loading chunks at all. E.g. I logged in to find a pile of 8000 (not exaggerating) charcoal in front of my endoflames and an empty mana pool (and a server pegged at 100% CPU). Same simple setup with Chicken Chunks works just fine.