FTB Monster | Thermal Expansion/BuildCraft vs Industrialcraft

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

RealSketch

New Member
Jul 29, 2019
2,016
0
0
How is MJ/RF hard to understand? Also, chop a few trees, there you go, got power.
I didn't say it was hard, I just said IC2 was easier.
I hate to have to outsmart people...*sigh*
And please, relax, it's just my opinion, your's is completely different.
 

Enigmius1

New Member
Jul 29, 2019
499
0
0
Ah, I missed that xD
Although from my understanding 1.5 had BC as the best
And it had one advantage: Simplicity(i never undrstood sorting machines. Of course I never got to play an actual modded server and had a good time with actual progress until 2 or 3 months ago so I never really had reason for tubes)

BC pipes were great if you didn't know any better. If you learned RP2 tubes later on, it was a no-brainer which was the superior system both for function and simplicity. Then BC decided that gates would be a neat addition so they did what they always do...ruin the process in the name of "balance" and still turn out an inferior product. When RP2 was no longer available, BC took the title for simplicity but AE was hands down the superior solution in terms of function. Choosing BC for tubes now is like choosing a cobblestone furnace for smelting...simple and straightforward to get started but ideally replaced as a mid-game goal.
 
  • Like
Reactions: Jadedcat

Enigmius1

New Member
Jul 29, 2019
499
0
0
i have to agree, RP2 had superior function but simplicity?

Absolutely. Tubes and filters. Simple and reliable overflow protection. Any sorting system comes down extracting items from a source and putting them in specific containers (including machines) and properly handling items that aren't designated for a specific container or for which their dedicated container(s) are full. RP2 did all of that with just tubes and filters. The UI for filters was as straightforward as it gets. I know people liked to complicated things and the overuse of painted tubes was a tragedy, but unless you were dealing with containers (usually machines) that were incompatible with RP2 systems you could do an entire processing/storage loop with tubes, filters, and a timer. Faster, safer, and more intuitive than anything BC has put forward.
 

DriftinFool

New Member
Jul 29, 2019
642
0
0
Ender IO is a cheap and easy way to process ores. Very easy to get a setup on day one. You can use the alloy smelter to make TE metals like electrum and invar to get an easier start in Thermal expansion. It also has some of the best cabling options. It's conduits can all go in one block. You can carry items, fluid, RF, redstone signal, now ME cable(latest version of Monster) in a single block that can be covered to hide everything. You can also use engineer's toolbox. It is probably the most complicated of the bunch. It is a multi machine process that can triple ores plus bonuses. You have to build a multi block kiln to make quicklime dust for the final processing. You start with a basic grinder and furnace and add on to it as your progress. Rotarycraft is capable 5x on common ores and up to 9x on rare ores. It requires a fair bit of infrastructure to get that much though.

To those talking about power issues.
Monster has a mod with one of the best power solutions i have seen. Use Engineer's Toolbox. Simply make a battery block with 1 or 2 inputs, and advanced storage upgrade, and 1 or 2ouputs. You can run RF or EU in or out of it. It converts everything internally. Use whatever generators you want and multiple mods machines on one power storage block. You also can use power converters.
 
Last edited:

casilleroatr

New Member
Jul 29, 2019
1,360
0
0
Ender IO is a cheap and easy way to process ores. Very easy to get a setup on day one. You can use the alloy smelter to make TE metals like electrum and invar to get an easier start in Thermal expansion. It also has some of the best cabling options. It's conduits can all go in one block. You can carry items, fluid, RF, redstone signal, now ME cable(latest version of Monster) in a single block that can be covered to hide everything. You can also use engineer's toolbox. It is probably the most complicated of the bunch. It is a multi machine process that can triple ores plus bonuses. You have to build a multi block kiln to make quicklime dust for the final processing. You start with a basic grinder and furnace and add on to it as your progress. Rotarycraft is capable 5x on common ores and up to 9x on rare ores. It requires a fair bit of infrastructure to get that much though.

To those talking about power issues.
Monster has a mod with one of the best power solutions i have seen. Use Engineer's Toolbox. Simply make a battery block with 1 or 2 inputs, and advanced storage upgrade, and 1 or 2ouputs. You can run RF or EU in or out of it. It converts everything internally. Use whatever generators you want and multiple mods machines on one power storage block. You also can use power converters.
I'm pretty sure that engineer's toolbox sockets only accept/output and use redstone flux. It supports mj and eu through adaptor blocks that can convert between mj or eu and rf both ways but they are not part of the sockets. Its ore processing is still really good though, but I wouldn't recommend starting on it until you were comfortable with modded minecraft in general, and the simpler Engineer's Toolbox devices in particular.