Couldnt find a feedback thread for Monster like the stickied one for Horizons so here it goes:
With the custom mob mods I tend to find that not only is activating your Division Sigil in a Swap Biome a stupid idea (screw those blinding laser beam spiders) but also that Endermen have become somewhat rare. I am even using Farlanders on my Monster version but I dont assume that it reduces the spawn rate of normal Endermen.
That is only really a problem because there is no EE which was the only thing I used that mod for.
I know there is magic crops but with the amount of tesseracts I am used to utlizie to keep tickrate low that just isnt quite enough.
Maybe a small mod that makes that less of an issue would be a good addition.
With the custom mob mods I tend to find that not only is activating your Division Sigil in a Swap Biome a stupid idea (screw those blinding laser beam spiders) but also that Endermen have become somewhat rare. I am even using Farlanders on my Monster version but I dont assume that it reduces the spawn rate of normal Endermen.
That is only really a problem because there is no EE which was the only thing I used that mod for.
I know there is magic crops but with the amount of tesseracts I am used to utlizie to keep tickrate low that just isnt quite enough.
Maybe a small mod that makes that less of an issue would be a good addition.