FTB Monster - Mob Feedback - Lack of Endermen

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mti_

New Member
Jul 29, 2019
126
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Couldnt find a feedback thread for Monster like the stickied one for Horizons so here it goes:
With the custom mob mods I tend to find that not only is activating your Division Sigil in a Swap Biome a stupid idea (screw those blinding laser beam spiders) but also that Endermen have become somewhat rare. I am even using Farlanders on my Monster version but I dont assume that it reduces the spawn rate of normal Endermen.
That is only really a problem because there is no EE which was the only thing I used that mod for.
I know there is magic crops but with the amount of tesseracts I am used to utlizie to keep tickrate low that just isnt quite enough.
Maybe a small mod that makes that less of an issue would be a good addition.
 

Siro

New Member
Jul 29, 2019
638
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If you take the time to conquer one of the Roguelike Dungeons from the same named mod, you'll find (usually) several enderman spawners. There's also ender lily seeds in dungeon chests. Ender Golems found near Farlander houses are also good sources of ender pearls/eyes but they can be difficult to kill if you've not done it before.

Failing that, you could quarry out a large area in an ocean and build a vanilla style mob trap (pistons/tripwire still works great). Or there's always the End and various traps you could build there.
 

mti_

New Member
Jul 29, 2019
126
0
0
If you take the time to conquer one of the Roguelike Dungeons from the same named mod, you'll find (usually) several enderman spawners. There's also ender lily seeds in dungeon chests. Ender Golems found near Farlander houses are also good sources of ender pearls/eyes but they can be difficult to kill if you've not done it before.

Failing that, you could quarry out a large area in an ocean and build a vanilla style mob trap (pistons/tripwire still works great). Or there's always the End and various traps you could build there.

The rougelike dungeons tip ill try to follow. thats a very good call, thx