[FTB Monster] Crash with fluiducts

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KOD_28

New Member
Jul 29, 2019
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Yo guys I have a problem with fluiducts in FTB Monster pack

When I try to place it the game crash and when I relaunch it the fluiduct appear but if I right click it the game crash again...
Link to the crash report : http://pastebin.com/u36v3ezw

Thanks for help !
 
You were supposed to just put them into the crafting grid then take out the new ones. Are you right clicking with anything in your hand?
 
I don't know I just have basic Monster pack with Geostrata disabled and Biome o Plenty and rei's minimap enabled...
 
mmnmh I think I have them... to cover buildcraft pipes ? if yes then I get them[DOUBLEPOST=1393802531][/DOUBLEPOST]but I don't use buildcraft pipes anymore so i don't craft them...
 
One thing i forgot to mention is that i had just craft them when I tried to use them...[DOUBLEPOST=1393803213][/DOUBLEPOST]The latest
 
it looks more like multipart is throwing a strop with it, as if it know its supposed to be a multipart, but isn't playing ball:
Code:
at codechicken.multipart.TileMultipart$.getOrConvertTile2(TileMultipart.scala:539)
        at codechicken.multipart.MultipartGenerator$.addPart(MultipartGenerator.scala:66)
specifically the "getOrConvertTile2" and "addPart"
if i was to make a guess, it seems as though forge multipart is trying to convert fluiducts into a multipart, rather than something that can be covered by them. only a guess though
 
If this mod causes problems and as I'm not using it the easiest way to fix this problem is to just disable this mod, isn't it ?
 
if you arnt using panels,covers or any other multiparts, then yes. in any case, forge will remove them from the world next time you load the map
 
I thought about disabling it myself but could not find it in the mod list to disable it. Thank you for your assistance @JamiePhonic

Edit: I found it it is in the 1.6.4 folder within the mod pack folder. If you delete that then multipart should be gone.