[FTB Monster] Crash with fluiducts

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KOD_28

New Member
Jul 29, 2019
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Yo guys I have a problem with fluiducts in FTB Monster pack

When I try to place it the game crash and when I relaunch it the fluiduct appear but if I right click it the game crash again...
Link to the crash report : http://pastebin.com/u36v3ezw

Thanks for help !
 

UniZero

Popular Member
Oct 3, 2012
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Scotland, UK
You are using new fluiducts and not the old ones that had to be upgraded because of the changes in thermal expansion.
 

UniZero

Popular Member
Oct 3, 2012
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Scotland, UK
You were supposed to just put them into the crafting grid then take out the new ones. Are you right clicking with anything in your hand?
 

KOD_28

New Member
Jul 29, 2019
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when I put it in the crafting grid nothing happens... Nope nothing in my hand
 

KOD_28

New Member
Jul 29, 2019
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I don't know I just have basic Monster pack with Geostrata disabled and Biome o Plenty and rei's minimap enabled...
 

KOD_28

New Member
Jul 29, 2019
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mmnmh I think I have them... to cover buildcraft pipes ? if yes then I get them[DOUBLEPOST=1393802531][/DOUBLEPOST]but I don't use buildcraft pipes anymore so i don't craft them...
 

KOD_28

New Member
Jul 29, 2019
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One thing i forgot to mention is that i had just craft them when I tried to use them...[DOUBLEPOST=1393803213][/DOUBLEPOST]The latest
 

JamiePhonic

New Member
Jul 29, 2019
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it looks more like multipart is throwing a strop with it, as if it know its supposed to be a multipart, but isn't playing ball:
Code:
at codechicken.multipart.TileMultipart$.getOrConvertTile2(TileMultipart.scala:539)
        at codechicken.multipart.MultipartGenerator$.addPart(MultipartGenerator.scala:66)
specifically the "getOrConvertTile2" and "addPart"
if i was to make a guess, it seems as though forge multipart is trying to convert fluiducts into a multipart, rather than something that can be covered by them. only a guess though
 

KOD_28

New Member
Jul 29, 2019
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If this mod causes problems and as I'm not using it the easiest way to fix this problem is to just disable this mod, isn't it ?
 

JamiePhonic

New Member
Jul 29, 2019
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if you arnt using panels,covers or any other multiparts, then yes. in any case, forge will remove them from the world next time you load the map
 

UniZero

Popular Member
Oct 3, 2012
3,406
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Scotland, UK
I thought about disabling it myself but could not find it in the mod list to disable it. Thank you for your assistance @JamiePhonic

Edit: I found it it is in the 1.6.4 folder within the mod pack folder. If you delete that then multipart should be gone.