Hey guys, sorry I cannot make this perfect English but I am in a bit of a rush to type this.
Long story cut short, I just updated my server from about 3 updates ago (I didnt update the last 3 updates) and all was working completely fine, however I just updated to the new one and started her up with the usual min ram 512 and max 3gb (Worked fine for me before) Now it spews and I mean spews "Cant keep up, did the system time change" <-- Something to that effect.
The thing is some will comment saying the server is too weak it really isnt, we have played tekkit on it before, normal minecraft, all manner of other games not just minecraft and it is fine, something must be wrong here.
A quick thing that I noticed (not sure if it was this 'high' before) but I just looked at the server info pannel thing (VNC) meaning the actual gui system minecraft servers provide when you open them and it said for level 1 it was caching 1069 chunks(the tick is sitting at about 200-300ms, that is also very high isnt it?), all the other levels/worlds are fine 1 is sitting at 0 serverchunkcache, -1 (is that the nether?) is sitting at about 6 and level 7 which I am presuming is the twilight forest is sitting at 2.
If the server chunk cache is my problem how do I fix it? I tried using the /chunkloaders in the game but I have removed all but one chunk loader (surely one chunk loader isnt loading 1069 chunks to load, chunks are like 16x16 right?)
Again sorry for poor structure but really am in a hurry. Thanks for anyone willing to attempt to help, although saying the server isnt good enough will help no one ;P
EDIT -
Okay a bit of an update, I went on the server and just to make sure it wasnt anything hardware related (making sure the server is as powerful as I thought it was) I created a new world booted it up and did the general block lag test sure enough the server was acting completely fine (not one single "Did the time change server cannot keep up" message, the messages that are spewing out like once every 3 seconds on the other server map) So then I thought about doing some more hardcore tests, gave myself the electrical equipment that I use on the normal server (just to see if the electrical jetpack/armour/tools were bugged) ran around with quantum leggings (fast leggings) with a Vajra and experienced no lag whatsoever (server and client) Still the server not complaining about not keeping up.
(Many will say these tests are not good enough because I am doing small time processes where the normal server will have to contend with machines, power all sorts of other things) So I then thought to myself I need to create a whole bunch of processes to really test the servers meet (the best way I know how to do this in minecraft is entity lag, each one has their own process create hundreds of thousands of those and you get the answer if your server really is as meaty as you think it is) So I set of 90 nukes placed apart from each other and the server was blowing them up and then created about 120,000 entities (at this point my client was getting 1fps but we are not here to talk about my bad pc) the server admittedly at the point of explosion printed one of those "Did the time change or server cannot keep up" messages but after that nothing, I let my client sit their for 5 minutes whilst they were de-spawning but the server was keeping up fine, that one message from a huge load compared to that same message once every 3 seconds, there is something completely wrong with that map and I would like to find out what it is exactly.
Long story cut short, I just updated my server from about 3 updates ago (I didnt update the last 3 updates) and all was working completely fine, however I just updated to the new one and started her up with the usual min ram 512 and max 3gb (Worked fine for me before) Now it spews and I mean spews "Cant keep up, did the system time change" <-- Something to that effect.
The thing is some will comment saying the server is too weak it really isnt, we have played tekkit on it before, normal minecraft, all manner of other games not just minecraft and it is fine, something must be wrong here.
A quick thing that I noticed (not sure if it was this 'high' before) but I just looked at the server info pannel thing (VNC) meaning the actual gui system minecraft servers provide when you open them and it said for level 1 it was caching 1069 chunks(the tick is sitting at about 200-300ms, that is also very high isnt it?), all the other levels/worlds are fine 1 is sitting at 0 serverchunkcache, -1 (is that the nether?) is sitting at about 6 and level 7 which I am presuming is the twilight forest is sitting at 2.
If the server chunk cache is my problem how do I fix it? I tried using the /chunkloaders in the game but I have removed all but one chunk loader (surely one chunk loader isnt loading 1069 chunks to load, chunks are like 16x16 right?)
Again sorry for poor structure but really am in a hurry. Thanks for anyone willing to attempt to help, although saying the server isnt good enough will help no one ;P
EDIT -
Okay a bit of an update, I went on the server and just to make sure it wasnt anything hardware related (making sure the server is as powerful as I thought it was) I created a new world booted it up and did the general block lag test sure enough the server was acting completely fine (not one single "Did the time change server cannot keep up" message, the messages that are spewing out like once every 3 seconds on the other server map) So then I thought about doing some more hardcore tests, gave myself the electrical equipment that I use on the normal server (just to see if the electrical jetpack/armour/tools were bugged) ran around with quantum leggings (fast leggings) with a Vajra and experienced no lag whatsoever (server and client) Still the server not complaining about not keeping up.
(Many will say these tests are not good enough because I am doing small time processes where the normal server will have to contend with machines, power all sorts of other things) So I then thought to myself I need to create a whole bunch of processes to really test the servers meet (the best way I know how to do this in minecraft is entity lag, each one has their own process create hundreds of thousands of those and you get the answer if your server really is as meaty as you think it is) So I set of 90 nukes placed apart from each other and the server was blowing them up and then created about 120,000 entities (at this point my client was getting 1fps but we are not here to talk about my bad pc) the server admittedly at the point of explosion printed one of those "Did the time change or server cannot keep up" messages but after that nothing, I let my client sit their for 5 minutes whilst they were de-spawning but the server was keeping up fine, that one message from a huge load compared to that same message once every 3 seconds, there is something completely wrong with that map and I would like to find out what it is exactly.