The point of Minecraft is to have fun. If the player is too busy with what others call a "challenge", then the player will not have fun. I have seen many players disappear when there was too much "challenge". While this version of The Nether, in Infinity Evolved, is more dangerous than most I have experienced, I can adapt in spite of my complaints. heh. ( all creepers still suck, ha)
Not sure what to make of this comment.
Challenge IS fun, you seem to equate challenge to insurmountable punishment.
Aren't things more satisfying to accomplish when there's some difficulty to it?
The old addage "no pain no gain" comes to mind.
I will say however challenges aren't challenges if they are actually insurmountable and unbeatable though. No one would play a game that's actually unbeatable or designed to be ultra harsh.
No one's leaving modded MC because Natura and Thaumcraft makes the Nether "too hard". It isn't hard, just not the same stroll in the park vanilla Nether is, you actually have to be a little bit careful. You actually have to bring a sword and some armour and watch your six.
Has the word "challenge" received the same treatment as the word "criticism" where it's nothing but negative. Is challenge now a bad thing? I thought we where all taught to seek challenge.
Sent from my GT-I9100 using Tapatalk