FTB EU power source for a beginner?

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Sky Noble

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Jul 29, 2019
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Hello everybody,

I'm a fairly new beginner to FTB and have been wondering for quite some time now about my EU power source.
I originally had wood and stuff burn on a generator then moved on the a geothermal. that didn't work out as I had to continually get lava from the volcano with my jetpack - that was wasting EU!
So then I switched back to the normal generator and I'm running out of coal as well as using the coal to make a Nano suit!
I need a power source and I have so far considered Water-Mills - I could get that if I worked hard on it and Solar Panels - It's going to be hard to get those silicon plates!

Is there any more power sources if so list them below! :)

(I'm running on the Ultimate Pack)

Thanks in advance and please reply fairly quickly,

Sky Noble
 

PeggleFrank

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Jul 29, 2019
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I use windmills. They're easy to make (you need coal dust and a compressor, which aren't too hard to make even with Gtech installed. With AE, you can use the quartz grinder for free maceration so you don't need those pesky diamonds for a macerator) and they make decent EU. The only problem is you need long-fall boots or a big pool of water underneath because it's very easy to fall and if you do you have to delete your pillar and remake it. It's also unbearingly ugly to see random cables hovering above your house all the time, but you'll have to deal with that.

Also, I tried on the alpha pack a very long time ago to make solar panels. It's not easy, and you should consider them end-game now. You need an industrial centrifuge and LOTS of power. You also need alot of lapis too, if my memory serves me right.
 

Golrith

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Nov 11, 2012
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Not sure what options there are early game in ultimate, but can't you make an automated treefarm and burn all that?
 
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Lambert2191

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Jul 29, 2019
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just make a ton of standard generators with a pneumatic tube across the top of them that are all fed wood from a treefarm
 
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whythisname

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Jul 29, 2019
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Make an MFR Tree farm, it'll run on any EU you make and produces tons of wood (and thus power). Consider running the Logs through a Sawmill as well, it will give you more Planks per Log to the point they actually give more energy than turning Logs into Charcoal. Then simply burn all that wood in an array/wall of generators.

For Lava the best way (the way that has the most net power gain) is to pump it from the Nether and then send the power and/or the lava to the overworld via Endertanks/Tesseracts/other ways I haven't really looked into (I don't do this personally, so I don't have much experience with it). It's probably very expensive as a first power source though.

Any passive power for EU will take a lot of resources to set up and it will take a long time before you get any tangible gains (in the sense that it will produce relatively little EU/t for a long time). They're best if you've got quite a base going already and have the resources to mass produce that stuff. Advanced Solars are the only exception to that though, as only a few of those can give you a lot of power, but then again they're also quite expensive. Especially for early game, the passive power sources just aren't a good first power source, they're good as 2nd or 3rd, when you have the resources to move on from your wall of generators or whatever "cheap" power you're using.
 

Juanitierno

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Jul 29, 2019
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Automated tree farm is the best way to go i think, the other option is to use a (buildcraft pump + 4 redstone engines + endertank+chunkloader) in the nether and use another endertank in the overworld to feed either geothermal generators or magmatic engines.

Draining the nether is considered a bit cheaty tho, because its so good and easy...
 

Jess887cp

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Jul 29, 2019
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You already have a geothermal. You can pump lava directly into that, for 20eu/t, or upgrade it to a thermal generator with a bit of invar, and pump into that for 30 eu/t.

A bit or ferrous ore and you're set.
 

Sky Noble

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Jul 29, 2019
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Ok,
thanks for all your answers, they were a great help, but I think Ill go with the tree farm or windmills! :)
 

Exedra

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Jul 29, 2019
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just make a ton of standard generators with a pneumatic tube across the top of them that are all fed wood from a treefarm
Simple and effective. Occams Razor seems to be appearing everywhere since I heard about it yesterday...

I personally use scaffolds in generators.
 

hotblack desiato

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Jul 29, 2019
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http://www.talonfiremage.pwp.blueyo...56mpkgjxtpas1ctcuxv1bsecj9onbptv22uptv5le562o

the vents are cheap iron + a little gold, you need only 3 reactor chambers + a geothermal generator. a canning machine might help with uranium dusts. the copper is the most expensive part, 197 ingots mean quite some mining and macerating.

but the reward is a stable 60 eu/t supply, without messing around with automated treefarms and whatsoever.

you can even start with this one: http://www.talonfiremage.pwp.blueyo...0niff6poo9y3vq5jsbhwb56jjz5ivas5m97ss5d0m75z4

it gives just 30 eu/t, but is much cheaper and doesn't even require a transformer in order to get lv.

oh, and by the way, those babies can be hidden somewhere inside your base...
 

gattsuru

Well-Known Member
May 25, 2013
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Solar and other purely renewable power is generally a late-game option if you're entirely working within IndustrialCraft. You can make water mills as soon as you get an industrial Electrolizer, but the return on investment is incredibly low. You can get Blutricity solar and wind into MJs with a bluctric engine, then to EUs through an electric engine, but while the yield is somewhat greater, it's costly to implement on a large scale. Replacing your smelter with a Blutricty furnace and wind power is relatively simple, and can save EU in the long run, although the startup costs are pretty high unless you have a flax farm.

Nuclear power is the most fire-and-forget after that point, especially with GregTech. The basic investment is pretty significant -- three stacks of copper and two stacks of iron, as well as a small amount of lapis lazuli and redstone -- but a zero-chamber reactor can provide 20- or 30 eu/t for hours, and be easily and readily expanded in the future. It also requires relatively little infrastructure for its most basic versions, primarily a compressor and industrial centrifuge. GregTech's thorium actually makes the thing easier once you have an Industrial Grinder and a Rock Cutter, as thorium will burn for tens of hours without needing to be replaced, and only require a small amount of coal or monazit to replace. Be careful with planning, however, as the variable output a reactor can produce is a good way to end up with burnt wire or an exploded BatBox if you underestimate current.

Thermal power is another option. Bluctric thermopiles are completely hands-free if set up properly, but again the conversion to EU is very messy and yield isn't great. Geothermal and especially Thermal Generators are a lot better a choice -- especially the GregTech Thermal Generator, which returns the tin cells that make the geothermal generator so expensive, and it sounds like you already have. Do not, however, gather the stuff manually: it'll drive you batty, make a mess of lava flows, and likely waste materials you'd otherwise need. Instead, a BuildCraft pump, five redstone engines, a couple levers, and a tank will pretty consistently feed you all the materials you need until getting to a more permanent power supply.

Biomass and biofuel are a less obvious choice, since the fuel chain is fairly long and many of the options are terrible (never use a refinery : stills are almost always cheaper, and give better return to boot) and requires BuildCraft power until the end-game Distillation Tower. Burning biofuel in a diesel generator doesn't give great returns, only something like 30k EU per unit, but production can be automated fairly easily with Thaumcraft Golems (or the less balanced Steve's Cart farms).

Alternatively, if you collect a lot of Netherrack, using biofuel in a combustion engine (or other BuildCraft power) to run a magma crucible array to a Thermal Generator can return stupid amounts of power, but the infrastructure, need to maintain BuildCraft engines, and netherrack requirements are not great (and this may be a balance issue that won't last forever).
 

hotblack desiato

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Jul 29, 2019
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the big issue with nuclear energy is: with the recent changes in the pack, it's not equally easy to set up such a reactor. the reactor planner is not yet updated.

I'd say, add extra cooling and a thermal monitor that shuts of the reactor in case of overheating.
 

Siro

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Jul 29, 2019
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I've found the best eu source for a beginner is just the Generator. It's easy to hand feed, burnables can be piped into it, it only burns more stuff if it needs to and it'll power an mfr tree/wheat farm which will put you onto the road of being able to fuel a boiler (which can be power converted to whatever power you need or run both mj and eu producing engines/turbines). Wind and water cost more to get into than they're generally worth (they produce less and require a generator to build). Solar has the same problem. Nuclear is very skippable given the low output versus its complexity (and limited fuel source unless you breed radioactive bees or quarry a lot) compared to boilers.

My build path for power infrastructure is generally something like this:
Generator
Harvester (trees)
Planter (trees)
Hobbyist's Steam Engine (for MJ stuff, like a sawmill, until boiler is online)
Sludge Boiler (dirt/sand/etc)
Harvester (wheat)
Planter (wheat)
2nd sludge boiler
Sewer + Composter + Fertilizers (optional to speed up plant/harvest cycle)
More generators (as wood supply and processing demands increase)
Fermenter(start biomass from compost (dirt + wheat) + saplings)
Still(start biofuel)
Liquid fueled Boiler (biofuel)
more boilers
more boilers
replace still with distillation tower
more boilers (and so on)
fusion reactor

In 1.5.2, there's the added option of the MFR bioreactor and mj generator to potentially eliminate the need for the hobbyist engine earlier and the fermenter/still later.
 

Harvest88

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Jul 29, 2019
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And he also make using the Distillation tower even on Biofuel is very rewarding so I guess he only hate few blocks "set and forget" power setups. That must be why he made the endless power loop with IC2 and GT electorylizers negative now. Even though it's was crap.
 

Loufmier

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Jul 29, 2019
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And he also make using the Distillation tower even on Biofuel is very rewarding so I guess he only hate few blocks "set and forget" power setups. That must be why he made the endless power loop with IC2 and GT electorylizers negative now. Even though it's was crap.
distillation tower is also set n forget, why its different?