I'm hosting a server that was started in version 1.1.0, and it crashed once, I believe due to the memory leak mentioned above. Does anyone know if I would be able to upgrade to 1.1.1 without resetting the world?
Based on the changelog below, I'd expect it to work fine but I'm always hesitant to updating servers with a pre-existing world.
Astral Sorcery 1.13.7 -> 1.13.6
MineTogether 4.1.6RC6 -> 4.1.6RC7
As a more broad question, is there anywhere I could consistently go to find this type of answer? For example, if version 1.2.0 comes out tomorrow I'd have the same question again.
In short, the only time you would need to do a map reset is if a mod that was updated changed any type of world gen.
To be completely honest, even then, a map reset may not even be needed. This is the guideline I followed when I used to run servers....
1. Did the mod update add any *major* overworld changes like new buildings being generated?
Yes: Are the new generated structures required for any recipes or major mechanics to the mod?
-Yes: Either perform a map reset, or installing a mod for a 2nd world where the structures can be generated (prefered one that can be reset as needed).
-No: Then either ignore the change or install a mod for a 2nd world so the structures can be generated (prefered on that can be reset as needed).
No: Continue to 2...
2. Did the mod update add any *minor* overworld changes like ore generation?
Yes: The ores will be added when new areas are explored if the map wasn't pre-generated or....
Wipe and reset the mining map so the ores can be generated.
No: Continue to 3....
3. Did the mod update change anything *trivial* like new craftable items or crafting changes?
Yes: As long as it doesnt change world generation, then nothing needs to be done (except for checking for exploits)
No: Was just a bugfix/feature enhancements/etc. Then nothing needs to be done (except for checking for exploits)
Yes, No. 3 is kinda redundant, but A good reminder (expecially for public servers), that *ANY* change can cause an exploit to come up, and that exploit can range from item duping to bypassing protection schemes to causing a server to simply crash because a new undescovered bug came up because the mod changed.