Minefactory reloaded seems a little against the spirit of this pack to add just for the pokeball.I hope they will add safarinet i think the mod is called minefactory relodet
Focus is supposed to be on AoA. I'm content with the level of other large mods in the pack.I know that its abit rude to suggest things to modpack authors, but i figured i might aswell put up a few ideas i had. Would it be possible to add Aura Cascade, Ars Magica 2, or blood magic? I know Am2 is really unbalanced, but i feel like bloodmagic is underpowered enough to be used simply for utility. As for aura cascade, I have no idea.
I've reported it to xolova and he's said he'll have a fix later today. I'll try to get 1.2.1 out this evening.Two crashes in 1.2.0:
http://pastebin.com/XrUw1Dvc
http://pastebin.com/2Nv2EdEW
edit: Another on world-load. I got just enough into it to see an ennervation drop in the air in front of me and nothing but void around (probably just because it hadn't finished loading yet).
http://pastebin.com/86eqgUuc
Edit2: Ok, looks like this save is broken now. I had just thrown about 15 ennervation tokens on the ground to pick up one-by-one (a hopper had picked them up, and I wasn't sure if dropping a stack at a time to pick up would properly reward me for each one of them, so was trying the one-by-one pickup). I suspect that MCEditing myself a few blocks or chunks away might bring the save back, and I'll try that if it keeps failing on world load.
Yep, consistently getting this crash. http://pastebin.com/kLR2fspL
My hero!I've reported it to xolova and he's said he'll have a fix later today. I'll try to get 1.2.1 out this evening.
Please remove lootable bodies it is way to buggy and unstable, Lost my stuff about three times and needed to restart..
An AoA fix is up saying it fix several crashes (Thanks Xolova!). Are there any changes for 1.2.1 besides update AoA?
In the Witchery config:
B:AllowVampireRitual=false
Is this intended? (Balance issue? Buggy interaction? Some other motivation? If the reasoning is early-game balance, is there any way to gate it to some later-game time? I'm guessing that nothing Vampirism comes close to TT Kami in power; just ease to acquire.)
Yes, intended. Lets you soak up damage way too easily in the early game.In the Witchery config:
B:AllowVampireRitual=false
Is this intended? (Balance issue? Buggy interaction? Some other motivation? If the reasoning is early-game balance, is there any way to gate it to some later-game time? I'm guessing that nothing Vampirism comes close to TT Kami in power; just ease to acquire.)