for my first base i just used whatever mod took my fancy for whatever i was doing. I plan to use single mods or mod combos for most my new bases going forward, on my save file. I was wondering what some interesting combos might be?
I plan to pretty strictly stick to whatever mods i choose when working on a base. I will likely be using jei, journeymap, and the one probe for all of them though. And of coarse vanilla.
I've settled on blood magic for my newest base(my brother recommended building a base for it actually). I thought it might be a good idea though to get a thread started to look for for inspiration when i start a new base, later.
edit:
I should likely clarify. I was playing on a server a while back. One of the other members recommended i start a new base instead of a new save. I just put all my current inventory/equipment in a chest. Then wander off into the world and find a new place to put a base. Starting completely over. Just on the same save.
edit: edited the title to try and clarify. while i will be doing this all on the same save i will be playing each base like a separate play through. leaving everything possible on the base where it was crafted.
I plan to pretty strictly stick to whatever mods i choose when working on a base. I will likely be using jei, journeymap, and the one probe for all of them though. And of coarse vanilla.
I've settled on blood magic for my newest base(my brother recommended building a base for it actually). I thought it might be a good idea though to get a thread started to look for for inspiration when i start a new base, later.
edit:
I should likely clarify. I was playing on a server a while back. One of the other members recommended i start a new base instead of a new save. I just put all my current inventory/equipment in a chest. Then wander off into the world and find a new place to put a base. Starting completely over. Just on the same save.
edit: edited the title to try and clarify. while i will be doing this all on the same save i will be playing each base like a separate play through. leaving everything possible on the base where it was crafted.
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