The Beginning of the End
Please Read Me!!!
Information About Forum Roleplays
Backstory
Roleplay Mechanics
Please Read Me!!!
Warning: Wall of Text. May induce headaches, face palms, rage, and/or boredom. If you have any of the following symptoms, please turn off your computer, and go get a beer, and sunbathe. This also had to be cut into several parts to fit...
Information About Forum Roleplays
This is a FORUM ROLEPLAY! Not for SERVER roleplay. This is to test your strategic thinking, and to possibly assist in your roleplay skills. So please, DO NOT ASK FOR THE SERVER!!!!!!!!!!!!!!!!!!!!!!!
Backstory
Prelude
Welcome, to the beginning of the End! There had been news six months prior to the End. The news had been talking about how the governments projects. Specifically, a Bio-WMD, meant to take out the Taliban from Afghanistan. However, the methods of the government had been the target of societies' anger. The bio-weapon has been test forcibly on the humans, breaking every human rights law in the book, causing mass riots to happen at every political, military, police, labs, and medical buildings. Unfortunately, the riots, were the reason why there was an outbreak. A group of civilians broke through, and ransacked a laboratory. The civilians attempted to release the captives, and hit the unlock all button. Suddenly, all the lights went out, and everyone lost contact with the group inside. However, the silence didn't last. Soon, screams could be heard from inside the lab, and then...silence again. The police finally went in, armed to the teeth. Shots were fired, yelling could be heard, and the rioters lost contact with the second group. Then, a slow, stumbling walk could be heard, coming closer to the entrance. While everyone was waiting with hush breathe, the door opened. Like a floodgate that burst, a horde of something from everyone's nightmares charged out, sweeping aside the rioters like autumn leaves in a storm. All this happened in Washington.
Present
Washington was quarantined, but the horror didn't stop there. Soon, all of the states were infected. Next, the entire world. Several safe zones were scattered here and there, but the horde was an ever present danger, just lurking behind every corner, under every bridge, and definitely, in every major city! That's where you come in. The world needs more safe, and secure settlements!
Welcome, to the beginning of the End! There had been news six months prior to the End. The news had been talking about how the governments projects. Specifically, a Bio-WMD, meant to take out the Taliban from Afghanistan. However, the methods of the government had been the target of societies' anger. The bio-weapon has been test forcibly on the humans, breaking every human rights law in the book, causing mass riots to happen at every political, military, police, labs, and medical buildings. Unfortunately, the riots, were the reason why there was an outbreak. A group of civilians broke through, and ransacked a laboratory. The civilians attempted to release the captives, and hit the unlock all button. Suddenly, all the lights went out, and everyone lost contact with the group inside. However, the silence didn't last. Soon, screams could be heard from inside the lab, and then...silence again. The police finally went in, armed to the teeth. Shots were fired, yelling could be heard, and the rioters lost contact with the second group. Then, a slow, stumbling walk could be heard, coming closer to the entrance. While everyone was waiting with hush breathe, the door opened. Like a floodgate that burst, a horde of something from everyone's nightmares charged out, sweeping aside the rioters like autumn leaves in a storm. All this happened in Washington.
Present
Washington was quarantined, but the horror didn't stop there. Soon, all of the states were infected. Next, the entire world. Several safe zones were scattered here and there, but the horde was an ever present danger, just lurking behind every corner, under every bridge, and definitely, in every major city! That's where you come in. The world needs more safe, and secure settlements!
Roleplay Mechanics
Each person are in charge of building up their OWN settlement! You have to worry about food supply, infections, disease(non-undead), water, building materials, population size, morales, and definitely the horde! To make things fair, I dictate special events by dice.
Council of the Die
Council of the Die
The MOST important thing in this roleplay. The dice role probability. I will role 2 dice, and the outcome will be decided via said dice.
{Dice Roll Outcomes}
2: You have a telekinetic hold over the dice or something?
3: Loot, loot everywhere!
4: Go to Vegas with your luck sometime.
5: Nice stash ya got there.
6: Something usable?
7: Meh, the most average of the average
8: Only a scratch
9: Where is my arm?
10: My head! It hurts!!!
11: You got out alive...ish...
12: The world must hate you!
Mmm, Munchies...
The Urban Desert
I'm Rotting!!!
At Death's Door
Yo Peeps
Hammer dem Nails
To Live or Not To Live
Prepare for Combat!
Raiders, roll
{Dice Roll Outcomes}
2: You have a telekinetic hold over the dice or something?
3: Loot, loot everywhere!
4: Go to Vegas with your luck sometime.
5: Nice stash ya got there.
6: Something usable?
7: Meh, the most average of the average
8: Only a scratch
9: Where is my arm?
10: My head! It hurts!!!
11: You got out alive...ish...
12: The world must hate you!
Mmm, Munchies...
Food is a major thing. At the beginning of every single 'turn', for every person INSIDE the settlement, the OP(me) deducts 3 food 'points', in terms of 3 meals a day. You can ration the food, but that decreases morale. For every person who goes without the slotted amount of food, they have a 25% chance to be sick, 25% chance to eat another person, 25% chance for death, and 25% chance to get lucky. Also, a hungry person can not be allocated to any task, until fed the next day. Minimal ration is 1 food point per person.
Water, like food, is required for survival. However, each turn, 5 points of water is used per person. However, this can be rationed to 1 point as well. However, unlike food, water is a much touchier subject. At 3 points of water, the person has a 25% chance to get sick, and 25% chance to die. Maybe they get lucky, maybe not. At 2 and 1 points, the chance to get sick or die increase by 25%, up to 75% in total for both sick or death.
When you send a person out to scavenge, scout, or eradicate, they have a chance to get bit. When bit, there is a choice to amputate. However, amputation has a 100% chance to get sick(not infected, just sick), 25% chance to fail, and a 50% chance to just outright kill them. Can also be treated with vaccine, but these are RARE, with a capital RARE! If left untreated, there is a 50% chance for infected by the first day, 75% the second, and 100% the third day.
Unfortunately, you can't just huddle in a corner. You have to send people into the cities and towns for equipment and supplies. Depending on the size of the group, will determine the chance to encounter the undead. However, in smaller groups, you have a less likely chance to survive if you do encounter the undead. It is a risk to reward ratio as well. Larger groups can carry more supplies back. Also, for every person outside the safe zone, they eat 2 point of food, and 3 points of water. It is up to you how much you want them to carry with them. The amount that can be carried by the group is 3 times the amount of people in the group. If the group runs out of food/water, there is a 100% chance for death, per person unsatisfied. Hey, the world is harsh!
Your population size, dictates the amount of workers available, and the chance of a horde attacking the settlement. Larger pop=More workers=More/Larger hordes. Simple stuff.
You can't have a safe zone, without walls, or houses. Each building requires a certain amount of certain materials. There will be a section with buildings and required materials below. To obtain materials, you will have to either dig, cut, farm(trees), or scavenge.
VERY IMPORTANT!!! Morale is what dictates between a successful settlement, and people just jumping over the fence to join the horde! Many, many things affect morale. A separate section will include the variables. Maximum moral is 100, minimal is -100. 0 means no changes.
For every idle person inside the settlement, that adds 1 point of defense. Certain buildings and upgrades may add or subtract defense points. Each zombie outside your gate subtracts a defense point. For every negative defense point, someone dies. For example: 5 defense point from buildings, 5 people idle inside, and 20 zombies at your gate. Your total defense points is -10. Meaning 10 people die. Also, every unit of weapons adds 1 point, up to double of the original defence point from POPULATION ONLY. For example: 5 defense points from buildings, 5 idle workers, 10 weapons, and 20 zombies. Only 5 weapons will be used, making that -5 points, meaning 5 people die. Same concept when a group is scouting.
Before you ask, yes, you can raid other player's settlements. The defense points works the same way, but instead of zombies, it's pop. Weapons, vehicles, etc... are also taken into account for the raiders though. So usually, the ones you watch out for are hostile forces.
Achoo!
Achoo!
When someone is injured, or sick, they get placed in the hospital. When a person is 'sick', they can not be sent to work
That is all for the mechanics of this roleplay!
That is all for the mechanics of this roleplay!