I did some testing using TE redstone cells, conduits, and MJ reader.
- Even completely idle (no resources, nowhere to plant), the farm draws 1 MJ every few (2-3) seconds.
- The farm has an internal storage of unknown size, which it tries to replenish periodically, in batches of at most 75 MJ at a time. (Therefore the maximum possible input is 75 MJ/t.)
- Laying down one block of humus or planting one sapling takes about 155 MJ. At full speed the farm consumes an average of 15 MJ/t in this phase.
- Harvesting one log takes around 200 MJ. The farm harvests in several seconds intervals, and it seems that the more wood it can harvest at once, the more efficient it is. From 320 MJ to harvest a single log, to about 200 per log with 20 logs. Although this could also mean a one-time cost per harvest, and then cumulative cost for each log.
- Size of the farm doesn't seem to have an effect on the numbers.
- It seems that at 10 MJ/t a maximum-size tree farm can keep up with the tree growth, although just barely. I don't know whether this is due to it simply needing more power than the old farms, or because it manages much more trees at the same time. At 11 MJ/t it keeps up easily and the internal buffer is almost always full. Therefore I would allocate about 10-11 MJ/t from your energy production per tree farm. It seems that SirSengir is keeping the "low, but continuous power drain" paradigm.