So I'm trying to make a completely automated Peat/Tree farm using only Buildcraft, TE and Factorization with the DW20 pack, but from testing, it isn't working out too well.
Biggest problem I had was dividing the dirt evenly. A little math shows that you literally need to split the dirt from peat production in half, with one half being sent to make humus and inevitably converted to sand, and the other reserved for the production of bog earth.
To this end, I tried using Routers to dump items into barrels as they split across accessible inventories evenly. While that is probably amazing for dividing items into even portions, it isn't as great when those portions aren't consumed evenly.
The problem starts as soon as a barrel inevitably empties, allowing any other item from the farms to shoot into the now empty barrel. The end result was random wood or saplings entering barrels that supplied materials to make humus and bog earth, completely screwing the entire process over.
That's pretty much the only glaring problem I have with the build so far, apart from extremely claustrophobic conditions that compacting the build does and the random production of Mulch.
So now I ask the forums: Do I continue trying to make it work with those 3 mods, or do I just give up and use RP2 Sorting Machines? I'm having a fair bit of trouble coming across tin so far, so I'm a bit hesitant to actually make one in my game.
Biggest problem I had was dividing the dirt evenly. A little math shows that you literally need to split the dirt from peat production in half, with one half being sent to make humus and inevitably converted to sand, and the other reserved for the production of bog earth.
To this end, I tried using Routers to dump items into barrels as they split across accessible inventories evenly. While that is probably amazing for dividing items into even portions, it isn't as great when those portions aren't consumed evenly.
The problem starts as soon as a barrel inevitably empties, allowing any other item from the farms to shoot into the now empty barrel. The end result was random wood or saplings entering barrels that supplied materials to make humus and bog earth, completely screwing the entire process over.
That's pretty much the only glaring problem I have with the build so far, apart from extremely claustrophobic conditions that compacting the build does and the random production of Mulch.
So now I ask the forums: Do I continue trying to make it work with those 3 mods, or do I just give up and use RP2 Sorting Machines? I'm having a fair bit of trouble coming across tin so far, so I'm a bit hesitant to actually make one in my game.