Open Flux Networks Drawing Power (Fixed)

Landonian

New Member
Jul 29, 2019
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Summary of the problem Farming Station Drawing Power

Pack Version 3.0.1

What is the bug? I have four tier IV solar panels the produce 512RF/t all together. I have my farming station activated by redstone signal (lever) and when I turn it on, it drains thousands of RF per tick even though it says it only uses 40RF/t. I have a paper mattock that is unbreakable in the farming station and no capacitors (yet). I have restarted the pack several times and it still drains tons of power to any machine that is connected with a flux point.

Mod & Version Ender IO
Solar Flux Reborn
Tinkers' Construct
FluxNetwork

Link to log file

Is it repeatable? Always happens when I activate the farming station.

Known Fix: After restarting the game today the problem was fixed.

EDIT: I've noticed that a ton of power is drawn in other areas but with four tier IV's I should be able to handle everything on my network and still gain an excess of power.

Is there more power needed to transfer energy over distances in FluxNetwork kind of like in Refined Storage when something is placed far away on the network it costs more power?
 
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