Flickering Lights

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zilvarwolf

New Member
Jul 29, 2019
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This was a really fun and simple project that I did this weekend, but I wanted to setup an area with a kind of creepy lighting trick, where the lights flickered randomly. I guess it was inspired by cheesy horror movies and Etho's mindcrack LP where his redstone lamps would randomly flicker.

Anyway, with redpower, it's very simple. Make a Timer, a State Cell, and a Randomizer, along with a few lights (I used inverted lamps, but anything will work),some wire and cover strips if you need to separate them.

I set the timer to 20 seconds and pointed it at the back of the state cell, which is set for 5 seconds. The output of the state cell goes to the back (input) of the randomizer. From there, I ran one wire to each of the three lights I wanted to flicker and made sure they were independent with the cover plate strips.

Every 20 seconds, there's a brief bout of flickering. It's awesome. Now I have to come up with a good reason to use the idea again! :)

What other ideas have you come up with for crazy cool atmospheric effects?
 
Personally one of my favourite lighting effects is when the lights in a long corridor come on one at a time stretching away into the distance, and of course this is easy to do with vanilla MC, just use a repeater between each light. Simple but effective.
 
Personally one of my favourite lighting effects is when the lights in a long corridor come on one at a time stretching away into the distance, and of course this is easy to do with vanilla MC, just use a repeater between each light. Simple but effective.
unfortunately one needs to have an above average render distance which I cannot do :(
 
Personally one of my favourite lighting effects is when the lights in a long corridor come on one at a time stretching away into the distance, and of course this is easy to do with vanilla MC, just use a repeater between each light. Simple but effective.
Do the same, but with the RP igniters pointing upwards.