Flans dosen't work on FTB Unleashed?

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Iri5hman

New Member
Jul 29, 2019
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I've been trying to flans mod working on the FTB Unleashed pack, but every time I put it in the mods folder minecraft "crashes."
I've been looking for a solution but all I found ether didn't work or I didn't understand it.
please tell in a way ware even I total noob like me can understand.
Im also wondering dose flans mod just not work with unleashed or something?
 

Omicron

New Member
Jul 29, 2019
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I'm 99% certain that he simply gets ID conflicts because the Flans mod tries to occupy an ID by default that FTB has already assigned to something else.

People have been posting "I can't install Flans mod" threads as long as FTB has existed, and it's always been exactly this issue.
 
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Iri5hman

New Member
Jul 29, 2019
6
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0
I'm 99% certain that he simply gets ID conflicts because the Flans mod tries to occupy an ID by default that FTB has already assigned to something else.

People have been posting "I can't install Flans mod" threads as long as FTB has existed, and it's always been exactly this issue.
then how would I fix it?
 

Omicron

New Member
Jul 29, 2019
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Go into the game (with all mods loaded except Flans), open your inventory and go to the NEI options screen. There you can create a dump of all IDs currently in use.

Then you open the config file of the Flans mod. Look at the sections where the IDs are defined. You'll be easily able to see where the numbers are matching some from the dump you created. You need to change the numbers for Flans mod to something different, something that doesn't match anything in the dump. Never change the numbers for an already existing mod, always change the one you're adding new!

Note that it may take some experimenting - there's both block IDs and item IDs, which are assigned in different number ranges (blocks go from 1 to 4,096 I think? And items from 4,097 to 32,768? I'm not sure myself). Also, some mods may require blocks used during terrain generation to be no higher than 256. Finally, sometimes there's an offset of 256 between the numbers in the config files and the numbers actually seen ingame (don't ask me why, I don't know).

If you want to be sure that it really is an ID conflict before jumping through all of these hoops, you need to analyze the crashlog.



...and now imagine doing this for 50-60 mods at once. You'll suddenly understand just how much the FTB people are doing for you in creating the modpacks ;)
 

Iri5hman

New Member
Jul 29, 2019
6
0
0
Go into the game (with all mods loaded except Flans), open your inventory and go to the NEI options screen. There you can create a dump of all IDs currently in use.

Then you open the config file of the Flans mod. Look at the sections where the IDs are defined. You'll be easily able to see where the numbers are matching some from the dump you created. You need to change the numbers for Flans mod to something different, something that doesn't match anything in the dump. Never change the numbers for an already existing mod, always change the one you're adding new!

Note that it may take some experimenting - there's both block IDs and item IDs, which are assigned in different number ranges (blocks go from 1 to 4,096 I think? And items from 4,097 to 32,768? I'm not sure myself). Also, some mods may require blocks used during terrain generation to be no higher than 256. Finally, sometimes there's an offset of 256 between the numbers in the config files and the numbers actually seen ingame (don't ask me why, I don't know).

If you want to be sure that it really is an ID conflict before jumping through all of these hoops, you need to analyze the crashlog.



...and now imagine doing this for 50-60 mods at once. You'll suddenly understand just how much the FTB people are doing for you in creating the modpacks ;)
oh ok thanks guess no flans mod for me
 

Ferrin13

New Member
Jul 29, 2019
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If you don't want to do all that work, you can disable IC2 Nuclear Control (I always thought reactors were underpowered anyway.)
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
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If you don't want to do all that work, you can disable IC2 Nuclear Control (I always thought reactors were underpowered anyway.)
Nuclear control is SO much more than just gadgets for reactors though. Its sensors/industrial information panels/range triggers are amazing for all kinds of automation.

EDIT: NVM just noticed it was a bit of a necro...
 

cricketnath

New Member
Jul 29, 2019
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I'm 99% certain that he simply gets ID conflicts because the Flans mod tries to occupy an ID by default that FTB has already assigned to something else.

People have been posting "I can't install Flans mod" threads as long as FTB has existed, and it's always been exactly this issue.

Can you help all of us to downloading the flans mod but because i am a very good minecraft player and have put the flans mod onto my ftb unleashed and it work for me and i do not know how it work i think i know why it work it is because i have a very good laptop.
 

ThatOneSlowking

New Member
Jul 29, 2019
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Can you help all of us to downloading the flans mod but because i am a very good minecraft player and have put the flans mod onto my ftb unleashed and it work for me and i do not know how it work i think i know why it work it is because i have a very good laptop.
image.jpg

1. Grammar
2. Crash logs
 
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