That's why I stalk cpw on twitter. He tends to mention the under-the-hood things
Yes, I actually had a tweet of his in my clipboard ready to paste when I ran into your post. =)
That's why I stalk cpw on twitter. He tends to mention the under-the-hood things
I was despairing that nobody was going to mention this and I would have to go make a thread about it, because for modding this is huge news. This is good news and bad news, of course. I'll let people think long and hard on why. =)
The main one I am worrying about is the second one. If Mojang is smart in doing this, I'd say that they do dynamically allocate the ItemIDs (so that it is invisible to the modder), however still allow the modder to check that the "invisible item ID that I can not quantitatively determine" is the same as the item they are comparing it to.Well the good part is obviously.. the bad part..
1) switching between mod packs is impossible if they don't have a mechanism for saying id 20195 WAS this in the old mod pack so I'll keep it as that IF it exists in the new mod pack..
2) probably makes life harder for Forge/mod authors who need to know specific items?
3) makes admining a server a bigger pain as the ids you use (and are use to using) could change when you go from DW 1.4.7 to DW 1.5.2
I'm sure I missed others...
Yes, but if Mojang is truly trying to make the game as modder-friendly as possible, there shouldn't need to be a community driven fix. That's the hope, at any rate.I guess an easy community driven fix is to have a standard where everything gets a guid assigned to it and if you need thing X you guid compare?
BoP in 1.6.2 has the Badlands biome and it's full of clay blocks and stained clay blocks.New MESA biome is containing clay - another easy way for finding this building material which in normal MC was a pain in the a.. - or you could make windy bee from magic bees
Docm77 made a snapshot review. Check this out.
I really enjoy new fishing technique - you can get a lot of stuff from it.
Have you ever written a mod?Why would the mod packs be f*? do you think they only changed 2 lines of code between 1.4.7 to 1.5.2 and 1.6? Remember Mojang supports the modding communityand give preleases to the forge team to get there mod updated and therefor the modders can then update there packs. So saying mods are screwed just because a large amount of lines of code has changes is not correct.
Have you ever written a mod?
fishing seriously? though I like melon generation.
2 years behind schedule on mod API... going on 3.