L
Lupus_Z
Guest
So...... as I said I'm playing skyfactory. I've made a simple mob spawner: the mobs fall of the tower and die, so that the drop remains at the bottom, but now I can't figure out what to do with that massive amount of things. My simple idea was to put a lot of chests with some hoppers, to have a lot of storage for all the things, but I want to filter some thigns like rotten flesh, bones, strings, chance cubes, lootbags etc. I can do this simply by putting an item transfer node with a filter in it and attach it to a chest, but (here comes the problem) there are multiple chests, that means I should attach a filtered transfer node to ALL the chests and hoppers, and that's not very practical, if I want to filter like 20+ items. By the way, I'm still in early-game, I still can't afford an ME container. I thought of:
"cool things" = all the things I want to filter out of the drops
"bad stuff" = other things
- putting all the drop in a chest, with 2 pipes attached: 1 that transfers all the cool things to another storage (where I can extract them and do whatever I want) and 1 that transfers the rest to other storages. But If I do that, the pipe for bad stuff will suck cool things to, I should need a filter that accepts "every item instead of x", but I don't think there is one in SkyFactory
- nothing else :,)
How is my english? I'm italian, btu I want to learn ;,D
"cool things" = all the things I want to filter out of the drops
"bad stuff" = other things
- putting all the drop in a chest, with 2 pipes attached: 1 that transfers all the cool things to another storage (where I can extract them and do whatever I want) and 1 that transfers the rest to other storages. But If I do that, the pipe for bad stuff will suck cool things to, I should need a filter that accepts "every item instead of x", but I don't think there is one in SkyFactory
- nothing else :,)
How is my english? I'm italian, btu I want to learn ;,D