Figured instead of making multiple topics about it as the questions come to me I'd make one. And I really only have three questions;
1. In AM2 the Battlemage armor talks about infusing it with XP to unlock protective spells... Did I miss in the Compendium on how to do this or is it not a feature in the mod yet? As I have not figured out how to infuse the armor with magic, granted I do not have the armor yet.
2. Ender Tanks and Pumps, how exactly does the Pump handle the Ender Tank as they have a moderate amount of internal storage. So for example if I setup a lava pump in the nether, hook it up to the ender tank and use it for my TC Smeltery and Combustion Engines. If the Engines get full and are turned off since nothing is requiring power on the network and the Smeltery's tank is full and I'm not smelting anything within it. Will the Pump still pump the lava from the pool in the nether? As the Internal Storage of everything linked to the Ender Tank is full, as is the storage of the Ender tank. I've never really had much experience with Ender Tanks and I personally want to use them a bit more in my current playthrough, plus the Tesseracts kinda got a little more intensive to make.
3. I know RF can be translated into MJ, just by hooking the devices that use MJ to a conduit attached to the dynamos/Storage cells. But is the translation in the pack a 1:1 of RF:MJ?
4. For AM2, these may seem like a silly question... But you can combine multiple damage components into a spell? Like even those that do not seem like they belong together (Frost and Fire for example). Plus quick addition question to this, these spells that I am making at the start does their damage scale up as I level?
1. In AM2 the Battlemage armor talks about infusing it with XP to unlock protective spells... Did I miss in the Compendium on how to do this or is it not a feature in the mod yet? As I have not figured out how to infuse the armor with magic, granted I do not have the armor yet.
2. Ender Tanks and Pumps, how exactly does the Pump handle the Ender Tank as they have a moderate amount of internal storage. So for example if I setup a lava pump in the nether, hook it up to the ender tank and use it for my TC Smeltery and Combustion Engines. If the Engines get full and are turned off since nothing is requiring power on the network and the Smeltery's tank is full and I'm not smelting anything within it. Will the Pump still pump the lava from the pool in the nether? As the Internal Storage of everything linked to the Ender Tank is full, as is the storage of the Ender tank. I've never really had much experience with Ender Tanks and I personally want to use them a bit more in my current playthrough, plus the Tesseracts kinda got a little more intensive to make.
3. I know RF can be translated into MJ, just by hooking the devices that use MJ to a conduit attached to the dynamos/Storage cells. But is the translation in the pack a 1:1 of RF:MJ?
4. For AM2, these may seem like a silly question... But you can combine multiple damage components into a spell? Like even those that do not seem like they belong together (Frost and Fire for example). Plus quick addition question to this, these spells that I am making at the start does their damage scale up as I level?
Last edited: